




We're there to keep their health where it needs to be so they can be confident in performing their jobs without worrying about whether they're going to die. It doesn't have to be 100%, but it shouldn't be hovering near 0 either. So, yes, sometimes we're going to need to cast a GCD heal if someone in our party does something dumb.




My guy, let me tell you something, from one experienced tank to another.
Let them kill you.
Don't feel nervous, don't feel skittish, don't panic. If you mitigated correctly and your hp dropped to zero, dust yourself off and carry on. You didn't wipe the party, they did.
Your death (after you've done everything correctly) should be a wake-up call either for your healer or your dps party members or both. Let them either slap themselves into a state of absolute focus or explain themselves sheepishly why they thought letting your hp drop to zero was a good idea. If your healer is struggling to heal you (despite you mitigating properly), that's a different situation. There's no tightrope-ing here unless you create it in your mind.
Now personally, doing my experts practically everyday almost as a tank, I feel like my healers are very gung-ho about getting through the dgns as fast a possible and if they suspect even a little bit that you can self-sustain, they'll take you up on it. And why not? WAR, GNB and yes, even PLD cruising by with their shiny new toys, leaving healers do to minimalistic healing that actually does the job 8/10 times. So naturally, they're left with all that downtime to choose between sucking their thumbs and wait until you're taking damage to overheal or filling their time with dpsing with their "engaging" dps skills.

I'm actually wondering if Paladins know what an Excogitation is, let alone one boosted by Recitation? It's almost comical when they start spamming clemancy with a clear buff on them. It starts being less comical when you get flamed for "making" them use clemancy though...
Healer is truly the only role in the game where by getting better (less overhealing) you are less appreciated by the average player.
Last edited by Misuzurin; 03-04-2022 at 09:24 AM. Reason: typo

A key thing that you've missed is that HP is a healer resource, not a tank's. You only need to have enough HP to survive the next hit, your percent HP is irrelevant. You probably feel like Paladins get healed the least because Paladin is the only tank class that is in a position to affect HP at-will and therefore actually notice it more. Remove Clemency from your hotbars and forget you have it.
Another thing to point out is that healing isn't always obvious. I will never cast a GCD heal unless I absolutely have to, so you're not going to see me healing. You will see Dosis constantly on my castbar, and that's the way it should be. All of my oGCD heals aren't going to notify you when you're being healed, that doesn't mean I'm not healing. Expert roulettes do not require GCD healing, and even Savage raiding can be completed without casting a single GCD heal. If you're expecting to see GCD healing, you will continually be let down.
Lastly, if you're going from 100% HP to less than 20% in a couple seconds it's a lack of tank cooldowns that's the problem not insufficient healing. A lot of tanks forget that they control how much damage they take. Rampart, Reprisal, Arm's Length and Sentinel are not optional, you MUST use these else you will be reduced to Clemency spamming. Healers know how much damage to expect the tank to take, and if you're taking more than you should they could be caught-off guard. Again, it's the tanks fault in this case, not the healer's.
All in all, trust your healers more and get comfortable with low HP. Sitting at 30% HP is just fine. If you're going to jump to Clemency the second you feel uncomfortable healers aren't even going to have the chance to heal you like you're asking.




Tank sustain isn't the only thing making W2W pulls possible. DPS get new toys too, and mobs melt before your sustainability runs out. It's a really good thing the healer has the ability to quickly patch things up should things not go so smoothly while still being able to contribute to that damage that ultimately keeps you from eating dirt. You know, those 2/10 times you pointed out? Because even though you have a ton of sustainability, your DPS by itself is like hitting the boss with a wet noodle.
Ah yes. The "If you can walk away from a landing..." approach?
While true, that doesn't make it anymore smooth or comfortable, does it?
Last edited by Gemina; 03-04-2022 at 09:51 AM.
No, if they do something dumb they will likely die and learn from their mistake. Or don't. I don't really care.
The same goes for that bard standing on the other side of the arena btw. There is a perfectly fine Asylum in the middle. If you are not standing in it I hope you have Second Wind mapped.




None of us were present in your experiences so I can only take this as grain of salt.
As a healer main, seeing a PLD using Clemency is a yellow flag to me. Endwalker blesses PLD with much needed sustenance in form of their Holy Spirit/Circles self heals (you can even proc Divine Veil yourself without touching Clemency this way), always starting encounters with 100 Oath Gauge, and Holy Shelltron regen additions. There's absolutely no need to touch Clemency. If any, the more I see a PLD use their Clemency, the less I'd heal because why do I want to waste that Clemency healing?
I know I know, it's a never ending cycle of feedback between myself and the PLD when this happens. But experience had taught me that 8 out of 10 times, trying to outheal PLDs who insist on Clemencying themselves will never make them Clemency less, because they have little idea how healing works and in the middle of dungeon is certainly not a good place for some tutoring... if they even want one. I might as well Glaroilfisis harder and faster to end the duty faster.
If this happened during first week of EW launch I would understand probably half of the reason these SGEs letting you die: they probably don't know how to heal lol. But I digress, since I don't know when exactly is this happening to you.
Anyway, SGE, on the contrary, is bloated with instant heals. By instant I mean, not requiring cast time. They're currently the epitome of "PlEaSe TaKe DaMaGe I nEeD mOrR mAnA"-healer thanks to how their job gauge operates. If your 'instant' refers to 'instantly full health', then nope. SGE is better designed to control and slow down the damage intake by applying their damage mitigation buff and their plethora of regens.
Because it's commonly known that in EW DRK and GNB (well not really actually..) has the least self sustenance in the tanks roster. Said healers could've also been babied too badly with other better WAR/PLD tanks in their previous runs so naturally they'd come to expect the same from you. (Which means, it's just a case of bad healer encounter, not a trend)
A trend? Not really? If any, whenever I roll into DF contents as a non-healer, 9 out of 10 times I wished I AM the healer because it's always the Curebot, Medicabot, and/or Netflix healers that fills the healer slot. Then guess what happens when things go south or when party (including myself) make mistakes? These healers also have 90% of failure from preventing a wipe. Once in a blue moon a random chad filled the healer slot and everything went ever so smoothly.
This is why I mainly stick to green icons.
Last edited by Rein_eon_Osborne; 03-04-2022 at 01:44 PM.
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