Quote Originally Posted by Gemina View Post
Healers should be DPSing. All of them including Sage have instant heals, and SGE in particular also has Kardia, which isn't life saving healing, but consistent healing while they continue to allocate GCDs towards damage.

Healers should not be letting players die, or leaving players at critical HP that takes away their buffer for a mistake. Even the most steadfast DPSing healer knows that a swiftcasted raise will still cost you a GCD, so it remains in their best interest to keep players ticking. Playing HP limbo is not the same as being fully aware of the instance and having things under control. Intentionally making players nervous by walking a tightrope is a faulty playstyle that doesn't do anyone any favors.

Healers and healing is in an odd place right now. You kind of have to rely on derpy players for it to be engaging. Mindless downtime due to lack of DPS options is as much at fault for tunnel visioning healers as is an offensive mind. Most tanks have a lot of sustainability, and healers add a respectable amount of damage that strongly facilitates clears of high-end duties. They are in this place where you can't add to one thing without taking from another. So we all just kind of deal with it. Most of us anyway.


I think your comment is the most moderate and I’d argue fair when comes to healers. Yes Healer should DPS to help out, but when you make your tank feel like they are walking a tightrope it can be nerve wrecking however, I typically don’t complain as much with that play style anymore because as long as I am still alive they have done their job.

I feel you as this is a balancing issue and I feel Sage’s were created for the specific player base who likes to DPS.

On other jobs like Gunbreaker and Dark Knight its business as usual in terms of tanking, but again with Paladins there is now an expectation of you healing yourself the entire time and the Healers barely healing and they DPS now 98% of the time except for boss battles.