Quote Originally Posted by Wolf_Heartnet View Post
Never played that game. How did they handle it?
You could buy a deed for a certain plot of land. It could be small, medium, large, extra large let's say... Then you would go around the world and find an empty spot but it had to be far enough away from the city and the portals and of course couldn't overlap with trees, dungeons etc... So let's say you do find a spot, you can claim your lot. Then you would either hire people who were carpenters or you would do it yourself and build your house by gathering wood, turning them into usable lumber etc... The life skill jobs were incredible in that game. But, the odd of you finding an empty plot of land was very low. Here's the kicker... It was an open world PvP and you had the good world and the bad world. The bad world was like an outlaw world for red players but they could go to the good world (law abiding) and grief people which was so common that you were likely to die if you set foot out of town. BUT it was a full-drop loot PvP. Meaning 100% of what you had on you could be looted. Say you see someone die, you could loot their corpse too! There was karma but still... A small price to pay for end-game gear. Anyway -- Once you do loot someone's corpse, you could also loot their deed. In act, you could also break into people's houses as I remember. It was very, very hardcore like that. This was the norm in MMORPGs until WoW came out. In contrast, it was super casual and almost nobody from other MMOs would want to play WoW due to how it held people's hands so much. But WoW did do the MMO industry a favor by introducing the game to people who normally would never play MMOs and also made it more casual. I don't miss worrying if I'm going to lose all my loot stepping outside of town or losing my house.