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  1. #11
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,125
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sinstrel View Post
    1. For Borderlands (Secure) - could you remove the PvE monsters from the middle platform, and instead have the middle platform become a base? The middle base could serve to multiply the amount of points generated by the other bases your team owns. This change could make middle a highly contested area throughout the entirety of the game instead of on a 4 minute PvE pattern, increase the desirability of the outer bases, and would make it easier for new players to understand the game mode. Many new players do not understand when the PvE monsters spawn so they run around aimlessly and cannot participate unless someone types out a direct instructions, which is difficult to do in the middle of combat while playing on a controller.

    2. For Fields of Glory (Shatter) - Could you consider reducing the amount of points the ice give so that PvE objectives will not grant enough points to win a game. And increasing the amount of points earned from owning the bases. This change would divide the game mode in two phases, and force players to commit to Player vs Player for the remaining half of points required for victory.

    Currently, the PvE Ice monsters in Fields of Glory (Shatter) are non-interactive, do not change the tide of battle by granting buffs like Rival Wing PvE monsters, and just stand there like a training dummy. This seems out of place for a PvP game mode.
    I afraid that you misunderstood Frontline fundamentally in this case.
    TLDR, what I am about to say has no ill attention or on purposely trash EN/EU community as whole.

    There is always a misconception about Frontline from EN/EU community, people in general thinks it is just a copy of WoW's Player vs Player battleground.
    The truth is Frontline is a variation of MOBA, a subgenre of real time action strategy game.
    It is somewhere between Action game and SLG game.
    There are 3 teams in total and each team has 24 resources and each resource is control by one player.
    The key to win a frontline is how to adopt to situation created by RNG in real time and manage your limited 24 resources.

    Drones and Ice have their meaning in Secure and Shattered and it works the same way as towers in MOBA.
    Many of MOBA terminology can be apply to Frontline.
    For examples:
    High Battle High players are ADC, they are usually veterans becomes formidable at end game and deal most of damage to enemy players.
    Normal players are Pushers, they are primary responsible of fulfill objective (such as Ice and Drone) and following ADC's kill sign.
    The use of terrain is also a key in Frontline like every other SLG game; however, most EU/NA players choose to push through with brute force instead of using terrain wisely.
    Considering all Frontline maps terrain are well designed and each fighting node will always have two exits

    Frontline is widely accepted as SLG game by JP/KO/CN and there is the main reason why you are always seeing someone taking the mantle of "commander" or "shot caller"
    This person will be primary in charge of how to use this 24 resources.
    In general, they will have much better Frontline experience because general players over there knew they are playing a strategy game.

    When it comes to EN/EU, due to people's misunderstood of Frontline resulting to bad Frontline experience and this is why you are seeing other thread asking to delete Frontline.
    Every said in that thread just showing how deep they do not understand.
    (3)
    Last edited by Divinemights; 02-27-2022 at 12:40 AM.