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  1. #21
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sinstrel View Post
    Tldr; There are cultural differences which make the zerging 24v24v24 strategies (not going on your own) on asian servers fun, but do not work with NA/EU's culture of independence. Square Enix should listen to our feedback to re-evaluate frontline so that it is fun for ALL paying players.
    No, it is not the culture difference and I think that is a an awful excuse.
    For one, MOBS is not playing by Asians only isn't it?
    There are great MOBA players from EN/EU
    It is people that refused and failed to recognize the game mode.
    For example, if you are using Battlefield logic to play COD games, you certainly will not be enjoying it, vice versa.
    JP datacenter is also not for JP only, it is a mix bag of every regions other than EN and EU.

    The issue with Frontline is from the people, not the mode itself.
    Originally, FF14 was not mean for Player vs Player like WoW.
    At beginning, it was hold up by a fraction of former WoW players.
    Unavoidably, when Frontline first introduced, it is seems as a 3 way WoW battleground.
    Misconception carried on from there as MOBA was not a thing yet.

    I also don't think it is fair to say SE didn't care about EN/EU community, after all, they introduced Onsal Hakir.
    It is the only Frontline mode where SLG element can be ignored and won by brute force.
    Yet, how did that works out?
    Did people enjoy it?
    No, I for one do not and I am pretty sure many other veterans too.
    Too many people refuse to learn.
    There are guides every where official and non official but people choose to ignore it.

    Also, your idea of removing drones and ice is not something new.
    We had that already and it was called Secure Slaughter mode.
    It was proven a failure and last only about one patch after Ninja is introduced
    I don't see any reason of going back to that route.
    (3)
    Last edited by Divinemights; 02-27-2022 at 05:35 AM.

  2. #22
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    530
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    I started a thread a few months back, but I guess it wasn't as important at the time. So I'll add it here. Hopefully, I don't have to be annoying about this.

    Customs needs to be added for pvp in general, not just feast, not just the new mode coming up. You can pretty much set how you want to run things for dungeons, trials, and raids. I'm confused as to why there isn't an option for that when it comes to pvp. For frontlines, I want the option to do 24 man frontlines. Assuming that the feast still exist later in the future I want the additional option to do 8v8. I'm not asking for the mid-sized modes to come back remembering the devs mentioning how they really cared for large scaled pvp or something of that nature. I'm asking for more options in general. I don't mind taking an xp penalty for this.
    (1)

  3. #23
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    I want the option to do 24 man frontlines. Assuming that the feast still exist later in the future I want the additional option to do 8v8... ...I'm asking for more options in general. I don't mind taking an xp penalty for this.
    Is there any other aspect of the entire game that has more deleted content than PvP? What is the reason square feels the need to outright delete the content instead of moving things to become optional?
    (2)

  4. #24
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Divinemights View Post
    Also, your idea of removing drones and ice is not something new.
    We had that already and it was called Secure Slaughter mode.
    It was proven a failure and last only about one patch after Ninja is introduced
    I don't see any reason of going back to that route.

    Is this what you are talking about?
    https://www.youtube.com/watch?v=0jrNVe6srUc
    Because if so, this is not what I am suggesting, did you read my post?
    (0)

  5. #25
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sinstrel View Post
    Is this what you are talking about?
    https://www.youtube.com/watch?v=0jrNVe6srUc
    Because if so, this is not what I am suggesting, did you read my post?
    I read your post and I just can't help to disagree.
    Drones and Ice have their purpose for Frontline that is a variation of MOBA as I clearly stated
    (1)
    Last edited by Divinemights; 03-07-2022 at 05:12 AM.

  6. #26
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sinstrel View Post
    Is there any other aspect of the entire game that has more deleted content than PvP? What is the reason square feels the need to outright delete the content instead of moving things to become optional?
    What's the point of having many different PvP modes when people only care about whatever has the shortest wait time?

    - 8v8 Feast was removed because no one was doing it and it wasn't really training you for 4v4 ranked.
    - The Slaughter version of Borderland Ruins was removed since it was too similar to Shatter.
    - The Frontline roulette was changed to a map rotation since only the map that was active was Shatter and the achievements for Secure and Seize was out of reach.
    - Astragalos (the original RW map) was made unavailable since it was highly unbalanced and they wanted people to play Hidden Gorge instead.

    If you want a specific mode/map to be played, you kinda need to force people into them. The PvP playerbase isn't large enough in order to support many different queues at the same time. Only one queue is active on a daily basis. Feast was active whenever a new season began. Rival Wings was active during its honeymoon period but has remained dead since then. RW may be active during Moogle Treasure events but it varies from DC to DC.

    We'll see what happens to PvP activity when they add the Battle Pass feature with 6.1. If I were Yoshi-P, I would add BP EXP to the existing challenge log entries and let that be the main source of BP EXP. It should make people engage with all 3 modes and improve match quality.
    (1)

  7. #27
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    In PvE, my actions feel very responsive to the touch when participating in Dungeons/Raids/Trials etc. For example, when I move my character to line of sight the raid-wide AoE mechanic from King Behemoth in the crystal tower raids, I am not hit by the AoE even if I moved behind the rock at the very last second. When ground target AoE attacks telegraph, I am also able to move out of them with normal reaction speeds. Whenever I use my raidwide buffs or heals, they connect to the targets almost as soon as I press the button.

    In PvP however, all of the above feels slow and unresponsive. There are many times I cast spells while my enemy runs behind a wall out of sight but my spell still connects. There are other times I cast defensive cooldowns or heals on my team mates but they die and my cooldowns are used on their dead bodies. When I press my adrenaline rush ability for DPS jobs (Ranged/Melee/Ranged Magic) the cast time is 2 seconds but due to the long animations, combined with the overall unresponsiveness, it is not uncommon to see my opponent be rescued to safety and still die to the attack when they should have been saved. This occurs almost exclusively within all of the existing PvP game modes, including Wolve's Den

    I am not certain if this is due to the netcode or the sheer amount of players lagging up the instance, but is there any way this could be improved? This has been one of the largest reasons I have never taken the competitive play in PvP seriously. Perhaps other players feel the same way.
    (1)
    Last edited by Sinstrel; 03-14-2022 at 04:52 AM.

  8. #28
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    Just remove Battle High. You go out of your way to make sure we are all balanced, gear does not matter, abilities adjusted, etc.

    And then you add a mechanic that makes it unbalanced.

    It seems PVP is lacking in any kind of overall direction/design philosophy and so you have systems that counter the intent of each other.
    (1)

  9. #29
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Necrotica View Post
    Just remove Battle High. You go out of your way to make sure we are all balanced, gear does not matter, abilities adjusted, etc.

    And then you add a mechanic that makes it unbalanced.

    It seems PVP is lacking in any kind of overall direction/design philosophy and so you have systems that counter the intent of each other.
    "You go out of your way to make sure we are all balanced" lol. Jobs aren't balanced well for FL,RW or for Feast. Are they more balanced than in the past? Arguably, but there are definitely jobs that perform way better and/or worse across the large and small scale game modes.

    Battle high is a reward for doing well in a match. In fact, it's the only way any player has even a remote possibility of carrying their 23 other teammates against 48 enemy players. It's simple enough to achieve by getting even just assists through AoE spamming, and easy enough to maintain by just not dying. They even balance it out by making a Battle High players death more rewarding to the enemy and more detrimental to your team if you do die through increased ticket loss/gain if I recall. Not to mention it's fun. There isn't another feeling like being battle high and cleaving through enemies as a DPS, or diving in as a battle high tank and being nigh invincible. On the flip side there is a strong feeling of accomplishment when you take down an overconfident Battle High player knowing that you cost them tickets and set them back by half so they have to grind it out again.

    The problem with the direction is they are constantly fighting the ever so vocal casual playerbase that forces them to make changes that don't benefit more hardcore players. Such as the removal of 8-man parties, and the removal of smaller scale modes such as 12v12v12 or 8v8v8. Specifically, minus the changes mentioned, the maps and objectives themselves have(in my humble opinion) only gotten better as SE learned from their past mistakes, and Crystal Conflict on paper seems to be an upgrade to Feast, though most or us remain skeptical.
    (1)

  10. #30
    Player
    Titoulakikoute's Avatar
    Join Date
    May 2021
    Posts
    27
    Character
    Hoon Strike
    World
    Moogle
    Main Class
    Dark Knight Lv 100
    btw should we get new gears that we can get with Wolf Marks ? I have the impression that this content has been abandoned... for example in shadowbringers we only had one and only one set.

    sadge
    (2)

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