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  1. #11
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    I don't consider tanks who are unable to handle more than 1 pack at a time in any dungeon above level 50 worthy of the time investment needed for me to carry them into content that they will then proceed to slow down for another group of unsuspecting individuals. If a tank is at the bare mininum able to perform on the level of NPC AI, then we're ok, because NPCs can actually handle w2w no problem.

    If you are going into a roulette, the most courteous thing you can do is to be aware of the basic expectations of your role and to not give attitude whenever someone dares to hurry things along for whatever reason. People do not go into roulettes expecting an instance lasting longer than 20 minutes, that is the overarching community standard. Single pulling *will* drag things out to usually 30 minutes or beyond, at which point I cannot justify remaining in the party. There's usually some other unusual behavior going on, like refusing to use cooldowns or not using aoe skills "because the damage is smaller" or other similar excuses I've heard over the years.

    The time for new players to learn their jobs is in pre-50 ARR dungeons or Hall of the Novice. My patience extends only within those dungeons and absolutely not into current levelling or endgame dungeons. You are not entitled to taking up double the amount of time a normal run takes when I could just as easily drop and requeue after 30 minutes of crafting or Beast Tribes. Come 6.1, if you want to "take things slow and relax" then use trusts. Grind experience and tomes to your hearts content with them instead. At that point and beyond when further updates come, there is no more excuses.
    (8)
    Last edited by aveyond-dreams; 02-24-2022 at 02:21 PM.
    Авейонд-сны