Quote Originally Posted by Wolfsbane706 View Post
Trusts are only being added to storyline content. Aurum Vale and other non-story dungeons will not have tryst options and will still require other players. Anyone who seriously interpreted that as "every dungeon in the game" needs to reexamine what they read.
For now, but they already keep in mind to do the same stuff for raids etc... and i´m sure it´ll follow like all the easy buttons and dumbdowns to cater the "What is a MMORPG?"-audience.

Quote Originally Posted by Seera1024 View Post
Group play in dungeons and trials aren't ending.

Trusts are slower.
Of course they won´t end. But it´s still wasted efford, wasted time and wasted ressources to make a singleplayer RPG out of a MMORPG. Imagine they would use the time to develop more group content, more dungeons, more trials and all that with more variety instead of copy & paste. Heck they could even use the time to finally sync the content properly.

And no, not all trust runs are slower since a bunch of players are even worse than scripted NPCs.