The trustsystem will get expanded to "get all the FF series singleplayer into this game".
So SE spends dozens of ressources to get more paypigs into the game meanwhile killing the core-aspect of a MMORPG, the multiplayer one. Congratz to this.
The trustsystem will get expanded to "get all the FF series singleplayer into this game".
So SE spends dozens of ressources to get more paypigs into the game meanwhile killing the core-aspect of a MMORPG, the multiplayer one. Congratz to this.
Wow almost like this game is part of the Final Fantasy franchise and they want to appeal to the core playerbase of the series?? In many ways, the expanded Trust functionality will probably do more to help than harm the new player experience.
ARR has been reduced to the status of a visual novel due to the nonexistent combat length-each fight is over too way too soon. Trusts in earlier dungeons will give them a chance to experience a fight longer than 30 seconds and will offer those of us who are learning new jobs a way to enter an easier instance and work our way up, getting the hangs of things as we go for practice.
You lose nothing by having more options. Goodness, they even confirmed a second Ultimate last Live Letter. I understand that almost everyone feels exhausted due to the staggered release of battle content during Shadowbringers but that era of troubles is largely over. Instead of frontloading us with content that has nothing to do with fighting, it is currently being prioritized over things like Island Sanctuary and Gold Saucer - which were rightfully delayed in this case.
Deep Dungeon is making a return, Criterion Dungeons are likely going to be another way to form close-knit groups and socialize, along with Ultimates/Raids. Whether or not the core single-player base of Final Fantasy chooses to engage in that content is irrelevant, we stand only to gain from the money they pour into this game. These players are extremely unlikely to be a bother to people as doing things with the NPCs will probably make them better than newer players who are effectively being carried through most of the game by players who compensate for their refusal to do mechanics properly or learn their rotations so they can finish dungeons on time. The only times you might see them are in 8-man story trials, where the balance overwhelmingly leans in favor of easy in all fights except Titania.
Last edited by aveyond-dreams; 02-23-2022 at 11:14 PM.
Авейонд-сны
Where, exactly, do you see this quote from anyone at Square Enix?
I do believe that you are projecting your own assumptions and fears onto something that players have asked for since the Trust system was introduced in Shadowbringers.
more like its just future proofing the game,
MMO aspect is not dying anytime soon.
Liveletter?
This game is already 90% singleplayer. The multiplayer content is pretty "rare" and only common playable/enjoyable in savage, everything else is a no-brainer you can solo with tank / healer classes. Now they waste more ressources into an unneccessary trust system, because a bunch of players don´t respect that this is a MMO and want a whole singleplayer-experience. It might be another thing if they would expand the old ARR "trust" systems with ranks, new rewards etc, but not just "here some trusts to go through dungeons and raids easily!".
It´s just nonsense because this game offers not a great singleplayer experience as the real series does by far. On top they just waste time / efford to create more MMO content. The reason is obvious and it´s milking new cows with low efford, not anything else.
Solo dungeons and trials are a thing in some other MMO´s aswell and guess what? They killed the whole MMORPG aspect. A bunch of korean MMO´s or SWTOR proofs that.
Group play in dungeons and trials aren't ending.
Trusts are slower.
Trusts can't be used for the roulette queues.
You can't queue with a friend and do trusts so a pair of a group of three will always have to go in with other players.
Trusts are only being added to storyline content. Aurum Vale and other non-story dungeons will not have tryst options and will still require other players. Anyone who seriously interpreted that as "every dungeon in the game" needs to reexamine what they read.
Kaplan Zereort, the Forever Penniless
Meredith Cross, the BunBun Tank
Himeko Murata, the PantslessHealerGreen DPS
For now, but they already keep in mind to do the same stuff for raids etc... and i´m sure it´ll follow like all the easy buttons and dumbdowns to cater the "What is a MMORPG?"-audience.
Of course they won´t end. But it´s still wasted efford, wasted time and wasted ressources to make a singleplayer RPG out of a MMORPG. Imagine they would use the time to develop more group content, more dungeons, more trials and all that with more variety instead of copy & paste. Heck they could even use the time to finally sync the content properly.
And no, not all trust runs are slower since a bunch of players are even worse than scripted NPCs.
Just trying to give another perspective from someone who is excited for this feature.
Currently 8 months pregnant, I have had issues with dropping blood pressure and almost passing out during a dungeon run and felt so bad for making everyone wait as I had to lay down for a bit XD
Since that started I've mostly used the trust system currently in place this expansion.
Once baby gets here it'll be great to still be able to run story content and level alts without slowing others down, and not feel bad if I need to get up quickly or leave in the middle.
I'll still be able to play with friends, but it'll be nice to do things on my own too
I don't think it will take away from the MMO aspect of the game, it'll just make it more convenient for people who for various reasons would prefer to run dungeons on their own.
Last edited by Tokochan; 02-24-2022 at 03:08 AM.
Add "in my opinion" and I'll allow your generalization. To a point. As also announced, they are adding a new deep dungeon, three "Criterion dungeons" (whatever that means, it is group battle content), and Ultimate and Unreal trial, and the same raids and dungeons that they do every expansion. You are actually getting more group content. You've ignored all of that, deliberately, in my opinion, as it makes your point a non-issue.Of course they won´t end. But it´s still wasted efford, wasted time and wasted ressources to make a singleplayer RPG out of a MMORPG. Imagine they would use the time to develop more group content, more dungeons, more trials and all that with more variety instead of copy & paste. Heck they could even use the time to finally sync the content properly..
Better still, just say it: "In your opinion, anything that doesn't personally satisfy your desires is a waste of development time".
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