more like its just future proofing the game,
MMO aspect is not dying anytime soon.



more like its just future proofing the game,
MMO aspect is not dying anytime soon.
Liveletter?
This game is already 90% singleplayer. The multiplayer content is pretty "rare" and only common playable/enjoyable in savage, everything else is a no-brainer you can solo with tank / healer classes. Now they waste more ressources into an unneccessary trust system, because a bunch of players don´t respect that this is a MMO and want a whole singleplayer-experience. It might be another thing if they would expand the old ARR "trust" systems with ranks, new rewards etc, but not just "here some trusts to go through dungeons and raids easily!".
It´s just nonsense because this game offers not a great singleplayer experience as the real series does by far. On top they just waste time / efford to create more MMO content. The reason is obvious and it´s milking new cows with low efford, not anything else.
Solo dungeons and trials are a thing in some other MMO´s aswell and guess what? They killed the whole MMORPG aspect. A bunch of korean MMO´s or SWTOR proofs that.
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