Quote Originally Posted by Limonia View Post
And I still don't understand why they even removed dps buttons from healers. They don't want to overwhelm casual players...? Those players who don't care about better play anyway. They wouldn't have touched those 'optional' buttons anyway. Honestly, why can't the healers have more interesting gameplay mechanics while keeping the core healing spells a bit on the easy side? But whatever, I have long given up about healers, and I don't think the devs will ever give them an overhaul. I only do story content anymore and while WHM feels so suboptimal to play it still gets the job done. I just feel sorry for those who still have hope and are still fighting for more fun healing classes.
Because the dev team has a mistaken belief that all those DPS abilities were what led casual players to feel Healers were too difficult or overwhelming when that was never the case. We see that now as those same players who didn't want to manage Aero III still aren't pressing Glare III constantly but rather spamming useless heals just like they did two expansions ago. It also didn't really attract new players to healers in any sizable large like they assumed. What they need to understand is tanks and healers attract certain types of players and nothing you do will convince others to pick them up if they weren't interested to begin with. A lot of people simply prefer doing damage and that's it. Yoshida even acknowledged this, and gave it as a reason they'll always add at least one new DPS per expansion.

It largely boils down to accessibility above all else. They don't want the skill ceiling to be more than a few feet above the floor, if even that high. Hence why jobs are so simplified nowadays.