The problem is when they make some healers more fun again, but keep others super simple just because they want allow beginners to have an easy time to play healer without having to put in any effort, it'll become impossible to balance.

...

I really like WHMs aesthetics the most, and the base kit is nice as well. I would like the devs to make it more fun without adding something like a fairy or cards. I want to play a DPS/healer hybrid kind of class with buffs and other things to play around with. But I also want to cast earth, water, wind and light elemental spells with a staff. But because they decided CNJ/WHM is the only starter healer and thus must be kept braindead simple and clunky at the same time (and be still worse at healing than AST) I will never be able to play the class that brings me joy.

And I still don't understand why they even removed dps buttons from healers. They don't want to overwhelm casual players...? Those players who don't care about better play anyway. They wouldn't have touched those 'optional' buttons anyway. Honestly, why can't the healers have more interesting gameplay mechanics while keeping the core healing spells a bit on the easy side? But whatever, I have long given up about healers, and I don't think the devs will ever give them an overhaul. I only do story content anymore and while WHM feels so suboptimal to play it still gets the job done. I just feel sorry for those who still have hope and are still fighting for more fun healing classes.