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  1. #14
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Mapleine View Post
    A large, commonly overlooked issue and the reason healing likely works the way it does: Controller users can heal perfectly fine on current design: spot heals, OGCD weaving and DPS but if you alter things to be about single target, hard targeting and places where mouse-over macros rule the domain that parity is gone. It isn't a fun answer, and it puts some heat on console players, but it's def a part of why things are the way they are.
    I will dispute controller being any real impediment to more taxing healer-checks in fights. I was playing on console during 3.1, and was just fine handling the dragoon jumps during Thordan EX add phase, which involved spot healing several targeted DPS while also keeping the tanks up. The 2.5 second GCD is a bigger concession to controller, and it does not take that long to smash the d-pad a maximum of four times up or down to target a given party member.

    If people can play combo-heavy fighting games at a professional level on pad, and they do, then people can handle spot-healing in FF14. Or, for an even more extreme example, look at Devil May Cry players - a lot of the major content creators for DMC play on pad, and the APM required for their combos puts most MMOs to shame. I've had personal experience doing both (top 16 in a Blazblue CP major; beat DMC 5 on Dante Must Die with S rankings for all stages with all characters).

    I won't deny that keyboard and mouse (or stick, for fighting games) grants some real advantages for certain gaming genres, e.g. holding down multiple buttons (negative edging). However, FF14 is nowhere close to the threshold where controller becomes a major handicap.
    (10)
    Last edited by Gaethan_Tessula; 02-23-2022 at 05:14 PM. Reason: Want to make it fully clear I *disagree* with controller being a major roadblock to player skill.