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  1. #131
    Player
    Shiro--Tsubasa's Avatar
    Join Date
    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    Quote Originally Posted by Amon-ster View Post
    If only the playerbase at large agreed with Yoshi P then things would be good. Can't tell you how much grief I got from my 100+ member FC when I decided to take a break from XIV to play BFA.
    But more to the point, a game with too much DLC is often looked down upon, and it isn't even like...a little bit of DLC. You have to buy the base $60 game, buy $75 of "DLC" (X.1-X.5), then buy another $60 expansion pack to purchase more DLC afterwards. That's a LOT of DLC, and most single player games only have like...2-3 pieces of $15-$20 DLC?

    What's more, proper DLC is just additional content to continue enjoying the game with, and the base game without the DLC is SUPPOSED to be a complete package. I wouldn't say that any one part of XIV's storyline is a complete package. You have to do it all to get the whole story.
    I don't really count our expansions as DLC packs. They are like their own games that are tied to the stories before with how much content is in them. Think kind of like Trails of the Sky with how it is 3 separate games telling one longer story.
    Those players could also opt to wait until the end of the expansion before resubbing to do the patch content and saving money and treating it as one large dlc. By DLC I'm strictly speaking of patched content and how much you pay is entirely up to the player whether it is 15 dollars at the end of an expansion cycle or 15 dollars each major patch.
    (1)

  2. #132
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    775
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shiro--Tsubasa View Post
    I don't really count our expansions as DLC packs. They are like their own games that are tied to the stories before with how much content is in them. Think kind of like Trails of the Sky with how it is 3 separate games telling one longer story.
    Those players could also opt to wait until the end of the expansion before resubbing to do the patch content and saving money and treating it as one large dlc. By DLC I'm strictly speaking of patched content and how much you pay is entirely up to the player whether it is 15 dollars at the end of an expansion cycle or 15 dollars each major patch.
    Much content?

    3 Trials?
    8 Dungeons? (basically the same long and tedious corridors that follow the same path -> 3 mobs - >run -> 3 mobs -> aoe - > boss -> repeat)
    MSQ its a 2-3 hours movie, walls of texts while(most of them non-voiced for no reason at all) moving in between Y->Z -> Y - > X
    Most jobs got skills removed (again) to gain new passive traits (basically potency lol) and 1-2 new skills added to the rotation (No job quests again)

    I've not a single reason to even visit again the new areas because the MSQ part its done, maybe I could do fates but they have been here since ARR.
    (9)

  3. #133
    Player
    Amon-ster's Avatar
    Join Date
    Jun 2019
    Posts
    54
    Character
    Larus Hyskaris
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Imoen View Post
    I don't understand the comments. Back filling content that doesn't have trusts is simply finishing the job that was started, this is not wasted resources, we already have these in Shadowbringers and Endwalker. I'm quite frankly shocked it took them this long to start working on it. This is a good thing for multiple reasons. I honestly don't see a downside. Some of the comments make it seem like it's the death of multiplayer and other content or something.
    I can't speak for everyone else but like I said earlier, but I'm more so thinking about the potential future of the game. Players will tend to go with the most efficient way to deal with content, or the "meta" so to speak. If Trusts become the meta over real people, then yeah, it will be a massive hit towards multiplayer content.
    (0)

  4. #134
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Amon-ster View Post
    I can't speak for everyone else but like I said earlier, but I'm more so thinking about the potential future of the game. Players will tend to go with the most efficient way to deal with content, or the "meta" so to speak. If Trusts become the meta over real people, then yeah, it will be a massive hit towards multiplayer content.
    We have trusts. What makes you think they'll be 'meta'?
    (1)

  5. #135
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Amon-ster View Post
    I can't speak for everyone else but like I said earlier, but I'm more so thinking about the potential future of the game. Players will tend to go with the most efficient way to deal with content, or the "meta" so to speak. If Trusts become the meta over real people, then yeah, it will be a massive hit towards multiplayer content.
    I mean, I see where you are going with that, but not really. Anyone that doesn't want to play with people already are not. This is mostly for MSQ which is one and done. After which you are either grinding huge amounts of the singular Trust dungeons that is allowed at endgame, or you are partaking in 2-3 dungeons and raids with multiplayer. Additionally roul won't change, because there is no "Trust roul" where you get bonus rewards for it. At least not as of right now. This doesn't hurt the current game, it only helps it really.
    (3)

  6. #136
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    We already do pay for dlc though. Every expansion we pay, plus an added sub. So not only do you have to pay for the actual “single player game” but you need to pay an extra $15 per month to play it.
    I have no problem with that. I've been solo in MMO games since EQ1, earlier depending on your definition of MMO.
    (7)

  7. #137
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    So not only do you have to pay for the actual “single player game” but you need to pay an extra $15 per month to play it.
    Incorrect. We are paying to play an MMO, with an occasional purchasable DLC (every 2 years) and regular "free" updates. How one spends that time, however, is up to the player.
    (3)
    Last edited by Vahlnir; 02-23-2022 at 05:07 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #138
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Vahlnir View Post
    Incorrect. We are paying to play an MMO, with an occasional purchasable DLC (every 2 years) and regular "free" updates. How one spends that time, however, is up to the player.
    It isn’t incorrect though. I’m saying for the people that the devs are trying to cater to, aka people who want to play it as a single player rpg story game. In this case they would be paying the $60 of the expansion and then a monthly sub for however long it takes them to finish the story. I understand it’s an mmo, i’m not arguing that lol. I’m talking about in the context we’re talking about. The updates aren’t “free.” That’s like saying if you buy a season pass and say the dlc is ”free.” You’re paying for it in both the expansion price and the sub fee.
    (5)
    Last edited by KizuyaKatogami; 02-23-2022 at 06:17 AM.

  9. #139
    Player
    Waterscape's Avatar
    Join Date
    Mar 2016
    Posts
    171
    Character
    Sunleth Waterscape
    World
    Moogle
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Snorky View Post
    Please provide proof of your claim, because as far as I can see this company has enough proof for them to invest in more solo content. A company as large as SE would not invest in this aspect of the game if there were not a call for it. What are you worried about? Why force your preferred play style on anyone? This game was never about raiders I think you may have confused this game with a game that only caters to raiders. Just because there are a bunch of other players on your screen doesn't mean you have to interact with all of them. It's like going to a club and thinking you have to say hi to every single person you pass. It's a rather ridiculous notion and I am a older player and guess what I only talk to my FC and mostly do content by myself. I do two fights from the duty roulette just for the tombstones other wise I do trusts. I don't get why people are so controlling of others game play.
    it's a mmo go play a solo game if you want to only do solo content .
    (7)

  10. #140
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Amon-ster View Post
    I can't speak for everyone else but like I said earlier, but I'm more so thinking about the potential future of the game. Players will tend to go with the most efficient way to deal with content, or the "meta" so to speak. If Trusts become the meta over real people, then yeah, it will be a massive hit towards multiplayer content.
    If that's the case then it just mean there's indeed a large audience for that kind of solo option. If there's so many people that would rather deal with the trusts than other players then it just mean the multiplayer aspect of the game isn't what many people are looking for.
    And quite frankly I don't see how it is a problem. You can still play with your friend or create a group to play the content with, you just deprive yourself of the incredible multiplayer experience consisting of saying "hi" at the start of an instance and "gg" at the end. Or having to deal with people that could screech at you if you dare not taking the game more seriously than your job when you're trying to do harder content and you couldn't align your real life schedule with 7 other of your friends.
    (3)
    Last edited by Sigiria; 02-23-2022 at 06:21 AM.

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