I don't understand the comments. Back filling content that doesn't have trusts is simply finishing the job that was started, this is not wasted resources, we already have these in Shadowbringers and Endwalker. I'm quite frankly shocked it took them this long to start working on it. This is a good thing for multiple reasons. I honestly don't see a downside. Some of the comments make it seem like it's the death of multiplayer and other content or something.

Some of the nays seem to think monthly sub will stop new players. While that is partially true, lets not forget there is a very generous free trial period that will most likely get expanded to include Stormblood at some point. With trusts, that leaves no reason to not try, and it can be advertised as such. Will all of them stick around after the trial? Prob not, but some will. There are tons of people I know that only play this game for the MSQ then unsub already and it's not because of a lack of endgame content. This also helps future proof the game a bit for when the population does eventually and inevitably die off.

I personally look forward to running through again with these long over due additions. I want to see if it helps preserve some of the older content in a way that is more enjoyable than joining bots via duty finder. I say bots because half these groups don't talk, nor wait or explain things. Playing with these people blazing through the encounters isn't exactly exciting. I mean you spend huge swaths of time talking to NPC's finally get to a dungeon, wait 10-20 min and a bunch of 90s join your group and just steam roll the thing while you are in a CS still like "oh, ok" Then they complain later that you don't know a mechanic that appeared in an earlier fight or that you don't know your job, like "Ya, well I didn't get to hit much on the ride up." This is how imagine a lot of new players feel.

Anyway, this contributes to retention. You spend all your time reading, then the battle content you do finally get to do gets steamrolled and you are right back to more reading. The amount of people I know that have quit the game because of this is actually staggering. It's one part filler quests and one part high levels blasting through too easily. I'm hoping Trusts fix some of this, meaning the dungeons play out more how they were originally intended, mechanics and all. People that want to rush endgame still have the option of being carried by DF parties, getting a skip potion or having a friend low man speed run them through.

As far as OP is concerned. What activities are you looking for at endgame and how many do you deem appropriate? I personally find it hard to keep up with everything I want to do in a week as it is.