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  1. #31
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Caurcas View Post
    Giving jobs identity back.
    This legit worries me. Even if SE decides to keep xpacs at 1 job max, because their m.o is to tear some abilities from one job and hand them over to another job with a new coat of paint, the newer jobs have arrived at the expy bus stop. Even blu is looking more unique as expansions goes than the other jobs (yes, I know it's limited job).

    Mystic knight is the current popular requested job and YoshiP has been good at fulfilling job request based on popularity. You know what he's been having a tough time at doing every time he does though? Making them mechanically unique. Oh sure, we're bound to see "En" spells for mystic/spellblader because they already exists as early as the first boss encounter in Tam Tara Deepcroft and a little bit further with some Amaalja but then what? Build a red(fire), blue (ice), yellow(lightning) meter? Inflict paralysis/burn/frost on hit? Silly kids, simplified game design doesn't support that type of meaningful debuff anymore. Dots maybe? Guess we'll just unify bard dots under a single and then allow spell/mys to use 2 so it looks "unique". The list goes on but you get the idea. And you know what, maybe the playerbase is fine with a shiny new truck that is totally different from the first three because this time, it finally came attached with a second horn that the last one didn't have and it's midnight blue instead of rolanberry red.

    But one day, as a collective voice in mostly singular agreement, we're going to have to tell YoshiP that he's better off using his job developing resources for other things in the game rather than using them to create a ranger/hunter that's mostly gonna play like a machinist.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #32
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    For me, make a proper movement/jumping physics engine a la Guildwars, and we'd be golden. Like, potential to have actual Mario-kart like races, real jumping puzzles... lots of potential in PvE.
    (1)

  3. #33
    Player
    Metalface_Villain's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Metalface Villain
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by kaynide View Post
    For me, make a proper movement/jumping physics engine a la Guildwars, and we'd be golden. Like, potential to have actual Mario-kart like races, real jumping puzzles... lots of potential in PvE.
    I gotta disagree with this a little bit, because 1 there are a lot of other way more important issues that many already mentioned and 2 making the movements and physics realistic isn't always a good thing when it comes to how people experience it while playing. I'll give you an example from our beloved company, Blizzard xD In Overwatch the movements aren't super realistic, you jump high, you don't have the weight you supposed to have, you got the same speed even if you switch to the opposite direction, you don't have to walk slow and build speed when starting to move etc. In some other shooters the physics and the movement work more realistically but guess which one feels extremely more smooth to play and move around with? Overwatch ofc, the same can be said if you compare GW2 that you mentioned with WoW. GW2 has better physics and movement but it feels way worse to move around and WoW feels much better even if it's super simple and doesn't obey the laws of physics. (note: this is strictly comparing the movement, I'm not saying those other games are better or worse)
    (0)

  4. #34
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Metalface_Villain View Post
    I gotta disagree with this a little bit, because 1 there are a lot of other way more important issues that many already mentioned and 2 making the movements and physics realistic isn't always a good thing when it comes to how people experience it while playing. I'll give you an example from our beloved company, Blizzard xD In Overwatch the movements aren't super realistic, you jump high, you don't have the weight you supposed to have, you got the same speed even if you switch to the opposite direction, you don't have to walk slow and build speed when starting to move etc. In some other shooters the physics and the movement work more realistically but guess which one feels extremely more smooth to play and move around with? Overwatch ofc, the same can be said if you compare GW2 that you mentioned with WoW. GW2 has better physics and movement but it feels way worse to move around and WoW feels much better even if it's super simple and doesn't obey the laws of physics. (note: this is strictly comparing the movement, I'm not saying those other games are better or worse)
    I mean this in the most absolute respectful way as I am assuming this is your only character (joined this month):

    Come back to me after you do the 2.0 sightseeing log, and do Kugane's tower sightseeing point. I'm not asking for an accurate Mario 3D engine, I'm asking for us no to rely on invisible platforms or walls, or hit boxes we can't even see. Even the ability to adjust position mid-air while falling.

    If in fact, this is an alt and you HAVE done those things, I apologize, but I still stand by it being AWFUL game design.

    As a GW2 Super Adventure Box Tribulation Mode veteran, (pretty good at jumping games), not being able to land jumps for no real good reason is infuriating.
    (0)
    Last edited by kaynide; 02-22-2022 at 11:34 PM.

  5. #35
    Player
    Metalface_Villain's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Metalface Villain
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by kaynide View Post
    I mean this in the most absolute respectful way as I am assuming this is your only character (joined this month):

    Come back to me after you do the 2.0 sightseeing log, and do Kugane's tower sightseeing point. I'm not asking for an accurate Mario 3D engine, I'm asking for us no to rely on invisible platforms or walls, or hit boxes we can't even see. Even the ability to adjust position mid-air while falling.

    If in fact, this is an alt and you HAVE done those things, I apologize, but I still stand by it being AWFUL game design.

    As a GW2 Super Adventure Box Tribulation Mode veteran, (pretty good at jumping games), not being able to land jumps for no real good reason is infuriating.
    I just made the forum account but I'm a double mentor and I been playing for 6 months now. I understand how you feel and it's ok to feel like that and have your preferences. I have also played a little GW2 as well and I know that there the jumping puzzles are a much bigger thing that they are in ff14. To change the smoothness and feel of the movement that is better for everything else (at least imo as i explained before) just to make the jumping puzzle fans happy isn't such a great idea, especially when there are a lot of things that are more important for way more people that need fixing first.
    (1)

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