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  1. #11
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,078
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    For people complaining about tab-targeting, it took me a disappointingly long time to figure out how simple it is, just different than how it's handled in many other games. Other games I play, pressing Tab cycles targets based on distance, with Tab going near-to-far and Shift-Tab going farthest to closest. In FFXIV, it's simply left-to-right instead. Tab targets the next creature on the right, and Shift-Tab targets the one on the left. Cycling in FFXIV became so much more sensible once I realized that.
    (2)

  2. #12
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Targeting needs work for sure. I ended up binding next/last target to my mousewheel. And alt-mouse wheel for zoom in/out. Still not perfect, and you still select that mob 150 yalms away, but it's faster for me.

    I'd like crafting from storage, as in Rift. Want to craft something, doesn't matter which retainer has it, the mats are just grabbed from them by the system when you craft.
    (2)
    やはり、お前は……笑顔が……イイ

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,313
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    What I find the most annoying is being able to click other players or chocobos in battles. I have no reason to be able to click them in battle, but it happens while clicking my abilities on the hotbar and then I miss a GCD because of it.

    The only thing that makes it feel unpolished is some abilities not being very responsive and others being too responsive, such as gap closers which executes two of them when I only intend to use one.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #14
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Focus more on developing content with longevity in mind. Be it on the easier or challenging side, arguably the biggest flaw FFXIV has (in my opinion, of course) is the utter lack of content longevity. Everything tends to have a finite life cycle that fizzles out within the same patch it's released. Eureka and Bozja have been the only real exceptions but both were a little too much on the safe side. Which segues into another problem: Take risks and innovate. While I actually liked Bozja well enough; particularly the Critical Engagements, it does boil down to yet another FATE grind. I'd like to see them be a bit more creative with this style of content. Take the upcoming Deep Dungeon. I really hope it isn't another reskinned Palace like HoH was but something a bit more expansive.

    Suffice it to say, I'd just like more of a focus on content longevity to keep me invested in a patch cycle.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #15
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Giving jobs identity back.
    (9)

  6. #16
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Caurcas View Post
    Giving jobs identity back.
    I agree. Some are a bit too samey.
    (3)

  7. #17
    Player
    Kyragos's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    5
    Character
    Khire Nelhah
    World
    Louisoix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Striker44 View Post
    For people complaining about tab-targeting, it took me a disappointingly long time to figure out how simple it is, just different than how it's handled in many other games. Other games I play, pressing Tab cycles targets based on distance, with Tab going near-to-far and Shift-Tab going farthest to closest. In FFXIV, it's simply left-to-right instead. Tab targets the next creature on the right, and Shift-Tab targets the one on the left. Cycling in FFXIV became so much more sensible once I realized that.
    This is the default behaviour, yes. But you can change it in the character settings (control / target / target type) and it will behave exactly like these other games (tab to target nearest to farthest in front of you and shift + tab to target farthest to nearest). There are actually a few great QoL options that even some experienced players don't know about.
    (1)
    Last edited by Kyragos; 02-22-2022 at 01:48 AM.

  8. #18
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Scaling content difficulty to teach players how to play the game. Normal mode content is braindead easy and doesn't prepare a player to enter EX content, let along Savage or Ultimate.

    A new player progresses through the game to reach endgame and then goes into an ex and gets their teeth kicked in and they have no idea that they are playing their job poorly because what they were doing has always worked before.
    (2)

  9. #19
    Player
    Metalface_Villain's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Metalface Villain
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by van_arn View Post
    Level sync and available abilities, especially at the lower ranges. I want every duty I queue into to be a good experience, as unreasonable as that might be.
    Pretty easy to fix that imo if they just make it so that if you queue for an arr dungeon for example, you would have all the skills from lvl 1 to lvl 50. this way it is probably pretty easy to implement and they don't need to worry too much about balance and how the change would affect the experience. they can do the same for all other expacs too
    (0)

  10. #20
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Some of these are repeats but

    >Fix the weird awkward delay on spells that makes using certain ogcd's frustrating and makes pvp feel clunky and awkward
    >Let me hide other players mp bars, I'm a reaper, I do not care if our dragoon has mp
    > Inventory management. Find a way to consolidate menus or ease the transitions between them. Just general user friendliness of certain parts of the UI could use some improvement.
    > Let me zoom out a bit more please I beg
    > Adjustments to tab targeting
    > More options for when you turn to face your target and how that behaves, or even just removing the requirement for facing on things that don't have positional requirements anyway
    > Dark mode for the new achievement window
    >Adjust the pacing at which jobs get new abilities so sub 50 classes don't feel so bare bones for so long
    (1)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

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