Yeah, let's inconvenient a lot of decent people cuz some players use a loophole. Great idea, that will never backfire, ever.Then disband the FC?
I'm not saying just login one day an dump everyone on the side of the street.. if your a good FC lead you'd talk to your people, bring up the problems, let them know your moving on. You'd give them some time to form a new FC for those who wanna stay together, give them access to their items and rooms so they can collect them an move them so they don't vanish into the limited time storage of death that SE has.
Locking the FC lead dosnt stop people from regrouping and reforming but it dose completely stop the RTM house flippers. Good FCs and FC leaders will not be effected by such a change and those that will or are more then likely had problems to being with.
The method they have chosen for now won't fix anything.. the RTM people will either wait out the "new member" timer or they will log those chrs out for the 45days or however long it is till the FC ownership auto changes hands.
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring
By all means, if you have a method of closing the RTM housing market and keeping the houses fair to everyone I'd love to hear it?
Is it a perfect plan I suggested, no.. ill gladly admit that.. but it dose what I said it should do.. fixes 2 big problems with the housing market.
The only real, feasible way to end RMT in the housing markets is to scrap the neighborhoods all together and go fully instanced housing that all players have access to.By all means, if you have a method of closing the RTM housing market and keeping the houses fair to everyone I'd love to hear it?
Is it a perfect plan I suggested, no.. ill gladly admit that.. but it dose what I said it should do.. fixes 2 big problems with the housing market.
Your idea is simply not a good one, much like the placard idea was ill thought out and when implemented only made things worse. Free companies are not static things, and FC leadership has to be passed down sometimes. The problem right now is that's the exploit RMTers are using to quickly sell off their ill gotten houses. Most of these operations count on fast sales, the faster they sell them off the sooner they can reform a new FC and go bot the next open placard.
A better method of hindering them is make it so FC Master cannot be passed down to new members to the FC. I'm of the opinion that a new member cannot become FC Master until they've been in the FC for 45 days. This will greatly hinder the RMTers/botters because not only can they not pass FC leadership to their low level alts easily, they also can't sell off their homes easily as buyers will have to trust them enough to wait 45 days. (However, as of right now you can delete the FC Master from the login screen, giving them a clear shortcut to circumvent this measure. SE will need to close that loophole.)
I also think that brand new FCs shouldn't be allowed to buy property for a certain number of days. 14-30 day way from the moment of creation. This will further hinder RMTers. (Note I say 'hinder', even with these restrictions RMT will still be a thing until housing is no longer a finite resource.)
I also think sprouts shouldn't be allowed to purchase property in the name of their FC. OR that you can only put in one ticket per account per server for your FC.
Lastly, SE will need to monitor and take action against people who are clearly abusing the system. They don't do this now. We know because hundreds of reports have been filed against rampant and well known third party software users and/or RMTers and nothing has been done to them and they have been allowed to continue abusing the system for years. We know you don't want to, SE, but you have to.
It doesn't stop them but it does make it pointless to do. Few FCs are going to disband and reform when it means starting from zero, especially when they will no longer have a house and it will be extremely difficult to get one because supply can't meet demand.
As Shibi said, the game can't be designed around try to block RMT when that effectively blocks legitimate players and FCs as well.
This. As long as there is any sort of restriction on supply, RMT will exist to profit from it.
Even if FFXIV went to a LotRO type system where a new ward gets added as all available wards fill up, RMT will continue to exist because the demand for large and medium houses will continue to be greater than the supply.
RMT has no foothold in a fully instanced system where every player can get the exact house of their choice when they want it because RMT won't be able influence supply.
I completely agree about instance houses but SE dosnt want to go down that path it seems.. so we have to work around what we got currently.It doesn't stop them but it does make it pointless to do. Few FCs are going to disband and reform when it means starting from zero, especially when they will no longer have a house and it will be extremely difficult to get one because supply can't meet demand.
As Shibi said, the game can't be designed around try to block RMT when that effectively blocks legitimate players and FCs as well.
This. As long as there is any sort of restriction on supply, RMT will exist to profit from it.
Even if FFXIV went to a LotRO type system where a new ward gets added as all available wards fill up, RMT will continue to exist because the demand for large and medium houses will continue to be greater than the supply.
RMT has no foothold in a fully instanced system where every player can get the exact house of their choice when they want it because RMT won't be able influence supply.
I've been around for some older mmos and I know that once measures are in place that make RTM less productive then the cost of doing business in the game they drop out mostly if not completely. Having a system that would stop them from doing business would eventually make them move away and at that point the restrictions could be opened up more.
Again it's not an elegant solution or even a perfect one but it dose stop the problem cold turkey. If SE stood by its policy of houses will never decay or be destroyed over time it wouldn't matter if the FC leader couldn't pass leader around. Locking a house or an FC is about the only way to stop them in the current system, we can talk about what would make the better system and that's great but as for now we need to talk with the systems we currently have.
SE may not want to go down that path but the more players point out that the current system isn't serving player needs, the more likely they are to reconsider it.
After all, we already have the start of an instanced system with apartments. Island Sanctuary is an instanced system that could have been made to support housing, and possibly could still be adapted to that in the future.
The last thing we should do is give up and dream up more bandaids for a bad system because we think SE won't give us better. We know they're capable of giving us better.
If their concern is a neighborhood feeling then ward system itself could have been turned into an instanced system similar to apartments. Just as we enter our instanced apartments at the building entrance, we could entering our instanced plots at the plot placard. The more likely we are to run into other players in the ward, the more likely we are to want to spend time in it and make it truly feel like a neighborhood. Because we're unlikely to see other players in the wards, we mostly stay in our houses and the neighborhoods end up dead.
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