Quote Originally Posted by Baxcel View Post
Possible beat solution would be that you shouldn't be able to transfer leader to anyone ever but be able to have a 2nd who can do just as much but still not transfer rights.
Let's not lock people up in a gaol.

Having run FCs here, and guild in EQ2 and WoW, there are times that the drama gets too much. One can usually make it work with your officers, but there are times the friction and stress does build and you feel like it's time to move on.

After 4 years I left the EQ2 guild I founded and lead, it was a pretty large family oriented guild with the top tier hall off Freeport. I handed ownership to one of my officers knowing she had a decent head on her shoulders and would do the guild well, and I left for Rift.

What you are proposing here is a complete lock-in. A FC leader would be forever tied to that FC, never able to leave when it became too much, or if they did leave, say by deleting their character, the FC would be rudderless. No true leader at all posible.

In any search to stop RMT, you can't penalise the real players too much. This suggestion to lock in and remove transfer rights, is a real imposition on genuine FCs... which I have zero doubt outnumber RMT shells.