Quote Originally Posted by Shibi View Post
Let's not lock people up in a gaol.

Having run FCs here, and guild in EQ2 and WoW, there are times that the drama gets too much. One can usually make it work with your officers, but there are times the friction and stress does build and you feel like it's time to move on.

After 4 years I left the EQ2 guild I founded and lead, it was a pretty large family oriented guild with the top tier hall off Freeport. I handed ownership to one of my officers knowing she had a decent head on her shoulders and would do the guild well, and I left for Rift.

What you are proposing here is a complete lock-in. A FC leader would be forever tied to that FC, never able to leave when it became too much, or if they did leave, say by deleting their character, the FC would be rudderless. No true leader at all posible.

In any search to stop RMT, you can't penalise the real players too much. This suggestion to lock in and remove transfer rights, is a real imposition on genuine FCs... which I have zero doubt outnumber RMT shells.
Then disband the FC?

I'm not saying just login one day an dump everyone on the side of the street.. if your a good FC lead you'd talk to your people, bring up the problems, let them know your moving on. You'd give them some time to form a new FC for those who wanna stay together, give them access to their items and rooms so they can collect them an move them so they don't vanish into the limited time storage of death that SE has.

Locking the FC lead dosnt stop people from regrouping and reforming but it dose completely stop the RTM house flippers. Good FCs and FC leaders will not be effected by such a change and those that will or are more then likely had problems to being with.

The method they have chosen for now won't fix anything.. the RTM people will either wait out the "new member" timer or they will log those chrs out for the 45days or however long it is till the FC ownership auto changes hands.