I should preface this by saying that Ninja as of patch 6.08 is fine damage wise. This is not meant to be a post about damage output, my focus is mainly on Ninja's play feel, which are of a more subjective nature. You may think that Ninja is completely fine, to which I mostly agree. But there are some oddities and tweaks that can be made so Ninja can feel even better. Now that's out of the way, let me get to my main point.
Main Point
- Currently Ninja's Ninki Generation is very lopsided, this results in the odd minute Trick Attack sequence being boringly uneventful, even minute Trick Attack sequence being disproportionately busy, and filler phases bordering on AFK.
Problems with odd minute Trick Attacks
- In terms of GCD, you always want to fit 1 Hyosho Ranryu (2.5s), 2 Raiton (5.0s), 2 Raiju (4.14s)
- This leaves 3.36 seconds remaining on TA, where you can fit two regular GCDs
- The only actions that generates Ninki during this sequence being the 2 Raiju and 2 GCD, where the ninki generated by that 2nd GCD will not fit inside the Trick window.
- Depending on what GCD falls into the Trick window, you will generate either 15, 20, or 25 Ninki
- Because the 123 GCD combo generates 5/5/15 Ninki, overcapping Ninki on Aeolian Egde or Armour Crush is disproportionately punishing.
- More often than not, assuming you are using Trick Attack strictly on CD, you will not be able to generate enough Ninki for one extra Bhavacakra from GCDs alone, meaning at most you can get 2 Bhavacakra in an Odd minute Trick Window, most of the time you only get 1.
- A standard Odd Minute Trick Attack sequence is as follows, with oGCD windows in parenthesis
So as you can see, there are 9 oGCD windows in an odd minute trick (10 trick is early weaved and you double weave in there), but at most you only press 3 oGCD buttons.(Trick Attack) - Hyosho Ranryu (Dream within a Dream) - Raiton (Bhavacakra) - Raiton (Bhavacakra?) - Raiju (2 empty weave windows) - Raiju (2 empty weave windows) - GCD (2 empty weave windows) - GCD (Trick Attack ends)
Now, I'm not advocating that a Trick window should be filled to the brim with weaves, because that is what even minute windows look like and thus very unforgiving.
Problems with even minute Trick Attacks
- As established earlier, there is a 3.36 second window remaining on Trick after the standard fill of 1 Hyosho 2 Raiton 2 Raiju, which is enough time for Tenchijin.
- TCJ will take 1 oGCD window, it gives 1 oGCD window, and introduces 2 oGCD buttons in that of Meisui and 1 more Bhavacakra
- There is also Mug, which is 1 oGCD window, and more often than not generating enough Ninki for 1 more Bhavacakra
- Assuming you enter even minute trick with at least 55 ninki, it will look something like this
- If Trick is early weaved, there is a bit more flexibility, but compared to odd minute trick windows, even minute trick windows are disproportionately stricter and busier.(Trick Attack) - Hyosho Ranryu (Dream within a Dream) - Raiton (Bhavacakra) - Raiju (Mug + TCJ) - Tenchijin (Bhavacakra) - Raiton (Meisui) - Raiju (Bhavacakra) (Trick Attack ends)
Problems with filler phase
- Given that Ninja wants to put all the big hits into Trick Attack, the filler phase consists of just going the 123 combo, spending Bhavacakra to avoid Ninki overcap, and doing 1 Suiton & Kassatsu to set up the next Trick Attack
- To some extent, hitting Bhavacakra does not have a good reward feedback because we know we cannot effectively pool it for the next Trick window
- Maintaining Huton is not really engaging either, at this point it is more of a chore than an active mechanic. I understand that it would be difficult to turn Huton into a trait given its interaction with Mudra, having it to solely be for a buff upkeep is just not interesting.
Problems with AoE Ninki Generation
- Ninki generation on AoE is just terrible, it takes 10 GCDs to build up to 1 Hellfrog Medium, and you will be prioritizing Doton/Katon anyway so that is even less Ninki.
- All the other melee DPS have faster (or at least the same) rate of resource generation in AoE rotation, Death Blossom/Hakke spam just doesn't feel as good, especially when tanks pull things out of your Doton.
Proposed solutions that won't require immediate reworks
- Normalize Ninki generation on GCDs, instead of 5/5/15, make it 10 across the board for all weapon skills, this way the punishment for overcapping Ninki on the 3rd GCD won't be as severe, and would help with pooling Ninki for Trick windows.
- Allow Ninjutsu actions to generate Ninki as well, perhaps 5 ninki per Ninjutsu.
- Reduce the CD of Mug and Bunshin to 60s. This will give the odd minute Trick windows more buttons to press, and generate more Ninki from Bunshin, without further burdening even minute Trick windows.
Problems requiring more extensive reworks, considerations for 7.0 perhaps
Huton
- As mentioned earlier, Huton upkeep is not engaging nor interesting.
- If we look at other DPS classes: MNK's greased lightning, DRG's Blood of the dragon, BLM's enochian have all been made into traits; MCH Hot Shot and BRD Straightshot have been removed and repurposed from simple damage multiplier; MNK's twin snake, DRG's disembowel, SAM's shifu&jinpu are all 2nd step combos that leads to something else, where the buff upkeep is not the main focus.
- It should be turned into a trait, and the Mudra input be repurposed into something else.
- Perhaps introduce a prepull/downtime tool similar to RPR's Soul Sow/Harvest Moon.
Tenchijin, specifically the Suiton from TCJ
- Previously in Stormblood, there is the option to use the suiton from TCJ to setup a Trick, or use TCJ in Trick for more damage, leaving a suiton hanging (or even just skipping that suiton)
- Meisui was introduced in Shadowbringers, and after adjustment so its CD aligns with TCJ, encourages the use of TCJ inside trick and consuming the suiton for extra Ninki.
- With TCJ raiton giving raiju, and meisui granting enhanved bhavacakra, the incentive to use TCJ in trick is even higher, but this leads to further button bloat and essentially punishes the use of TCJ/Meisui outside trick.
- This could be solved by repurposing Meisui into an attack button, eliminating the need to juggle ninki overcap and a subsequent cast of Bhavacakra
- Alternatively, since the idea is to use TCJ in trick anyway, take the Kassatsu route and upgrade the suiton in TCJ to something else, doing this will also eliminate meisui, freeing up a space on the hotbar.
TLDR/Conclusion
- Normalize Ninki Generation to 10 per weaponskill.
- Reduce Mug & Bunshin to 60s so odd minute trick windows are somewhat more engaging.
- Huton should be a trait, make the mudra combination do something else, maybe a downtime tool similar to soul sow, rework goal for 7.0
- Meisui or TCJ Suiton could be reworked to reduce button bloat.
- Ninja is mostly fine, but if you don't feel a little bad when you are 95/100 on Ninki and 2 GCDs away from Trick, I'm happy for you but this post is probably not for you.