Personally I quite enjoy healing ever since i was able to solve the targeting problems. I would consider myself a high end player but healing is not currently my main role in hard content. Personally im not opposed to the current one dmg button, one dot style. However, in order to not feel bored, u should be compelled to use ur full kit, and think carefully how to space them. Regular content u can heal w/ like 1-2 aoe oGCDs. I expect more casual oriented healers will need to do more. This is fine. But in hard content i feel like dmg is lacking. More stuff that warrants ACTUAL regen healing (like the raidwide dot in e11s) would be nice. Hell, more dmg overall would be nice. U never need to put GCD regen on the tanks because they can sustain through it with the sage partner/SCH fairy and the healing b/w the two tanks.

There r a couple of intense heal checks currently, but only a few. Basically all of them in p4s haha. Orbs in part 1 into the tile explosion can be nasty, but it is not too bad. The last stack/spread into triple deco is quite nasty though. In part 2 ACT II can pose some challenges but like orbs it is not to bad. Curtain call on the other hand is much more demanding. But now with gear/BiS the most difficult heal checks r actually skipped entirely or only a small part of it is seen (curtain call).

TLDR more DMG throughout the fight with more heal checks that r not always at the end that eventually get skipped with gear.