i think healing is hard enough if they make it harder i wont be able to keep up with my static
i think healing is hard enough if they make it harder i wont be able to keep up with my static
It's not about making healing harder, it's about making the role more engaging. The only time healing is engaging is when the party is absolutely terrible, which happens occasionally but the overwhelming majority of the time, it's just Nuke spam ad nauseum.
Considering that we had years of playing healers prior to the pruning of skills in SB and ShB, I don't think it's too much to ask.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Last edited by Mimilu; 02-21-2022 at 06:54 PM.
Oh boy they ignored healer plights ? Who would have thought /s. At this point some one actually needs to watch them when the do healer job design changes not that they change it for the worse…… sry couldn’t resist throwing shade at them because we all know healer gameplay is so mind numbingly boring there is almost nothing they could make worse expect maybe remove the last dot we have…….. shit I hope I didn’t give them any ideas here.
It's not about making healing harder, it's about making the role more engaging. The only time healing is engaging is when the party is absolutely terrible, which happens occasionally but the overwhelming majority of the time, it's just Nuke spam ad nauseum.
Considering that we had years of playing healers prior to the pruning of skills in SB and ShB, I don't think it's too much to ask.
Idk i wouldn't mind more specific fixes like tank and war healing reduced or whm can get something new but for healers in general i think ast sch and sge already have plenty to do although that might just be I'm not very comfortable on sch sge. But even ast which is my main I don't feel comfortable on the harder fights like p4s
Yeah its just my own problem but I'm just voicing my own viewpoint like everyone else here
taking away others' new toys only makes them feel worse, and doesn't really address the fundamental healer issues in heavily scripted encounter design and lack of interesting downtime activity--it just makes the tanks ALSO mad at healers (and when the Real classes get mad at healers, more nerfs are incoming)Idk i wouldn't mind more specific fixes like tank and war healing reduced or whm can get something new but for healers in general i think ast sch and sge already have plenty to do although that might just be I'm not very comfortable on sch sge. But even ast which is my main I don't feel comfortable on the harder fights like p4s
Yeah its just my own problem but I'm just voicing my own viewpoint like everyone else here
The thing of it is, complexity doesn't have to be a bad thing, nor does it have to take away from healing.Idk i wouldn't mind more specific fixes like tank and war healing reduced or whm can get something new but for healers in general i think ast sch and sge already have plenty to do although that might just be I'm not very comfortable on sch sge. But even ast which is my main I don't feel comfortable on the harder fights like p4s.
Let's grant some interaction between some skills.
For WHM, make Regen and Medica 2 be able to proc a Thundercloud-esque buff for the WHM that causes Dia to be free to cast and buffs its damage. You're still healing but now you also have a proc that lets me lean away from Glare spam every so often as Dia is now granting you higher damage during those procs than Glare. It's a subtle change but one that would make WHM somewhat more enjoyable because you're rewarded for good Regen uptime with more damage and it doesn't take away from healing.
For SCH, let's make the fairies unique from one another, if only mildly.
Eos can remain unchanged but Selene needs a slight rework.
Since Regens vs Shield have done poorly in the past, based off Diurnal and Nocturnal Sect on AST, let's not change how Whispering Dawn functions but rather, let's have Eos have more upfront potency but a shorter duration while Selene has a lower upfront potency but a longer duration. 120 potency:15s, 75 potency:24s. They both result in a 600 potency regen but allow for the SCH to decide which would be better for specific situations. Maybe you need a stronger regen to get people up before the next raidwide. Maybe a longer regen to help heal thru a DoT effect.
Fey Illumination could literally just be inverted in its effect for each fairy. Eos provides more healing and a small mitigation buff, while Selene offers more mitigation and a small healing buff.
Finally, let's adjust Fey Blessing to be a Heal or Shield based on the fairy. Heal for Eos, Shield for Selene.
These are just surface level changes but they would grant SCH some small level of complexity without taking anything away from the job.
Just those 2 changes would make the jobs feel different to play, if only mildly and wouldn't take away from their roles as healers.
Last edited by Silver-Strider; 02-21-2022 at 12:43 PM.
Those are good ideas for SCH I would just make an adjustment to the idea where there would be two stances based off the two faeries to be the toggle between the 2 effects you listed if only because I really don't like Selene's color palette and prefer Eos' and the Devs have already said they will only be different for aesthetics going forward. Can even leave the stances to be changed mid battle that way you can control which effects you need and gives a tactical game feel to SCH which I think has been sorely missing from the job for awhile now. Good ideas though.
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