You may want to re-read his post.
Single player holdouts (=players intimidated by it being an MMO) also willing to pay a sub fee for a newly rebranded 'single player' game; yes, I'd wager those are pretty rare.
When the game's story becomes self-aware:
I'll take that wager and raise you 1,000gil.
Your wager is based on personal assumptions and speculation without a shred of proof.
And talking about assumption;
All the computers are going to crash on Y2K, didn't happen.
Life was going to end with the end of the Mayan calendar, it didn't.
Why don't we just wait and see.
You seem particularly worked up over the fact that people think he's got this wrong over a misunderstanding of the market segment he's targeting. Yes, we might be wrong. And so might he be. Again, SE is not infallible and they have some pretty big disasters to their name; FF14 itself has some content disasters to its name. In the end, we're going to just wait and see anyway.I'll take that wager and raise you 1,000gil.
Your wager is based on personal assumptions and speculation without a shred of proof.
And talking about assumption;
All the computers are going to crash on Y2K, didn't happen.
Life was going to end with the end of the Mayan calendar, it didn't.
Why don't we just wait and see.
When the game's story becomes self-aware:
I've met one of the two men who discovered the Y2K problem in the first place. He lived next door to my parents when they lived in Texas and I got to sit and talk to him for awhile. This was a VERY real problem. They had to go before congress to talk about the issue, explain what the problem was and what would happen if nothing was done.
Thankfully it was taken seriously and through a lot of hard work and a lot of money spent across the world the crisis was averted for the most part. But for some reason this idea that people just made a big deal over nothing is incredibly incorrect. It was making that big deal that kept it from BEING a big deal when the day came.
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