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  1. #11
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Illmaeran View Post
    It's hard to make a full assessment based only on what was said in the LL. My take is that given the trend for people to play MMOs as an increasingly "Alone Among Many" experience rather than the early generation experience of needing to have people to progress, I wouldn't be surprised that they've decided beefing up the Trust system is a sort of future-proofing. When it comes to social interaction in general content, I hardly experience any; even when I'm in an all EN party. The only time I get any real interaction with non FC members is in RP or general "hang out" locations while waiting for queues and such. This has created a situation where, at least for me, DF groups are essentially glorified Trusts that get things done faster and earn more tomestones.

    Making all MSQ duty content either solo/quest duties or doable 100% via Trusts is a good thing in my book. Leaving everything else to DF/PF isn't a bad thing, but if they make all dungeons etc available with an option to be Trusts with an Adventurer's Guild squad, I'd be down with that.
    We'll see how it pans out in practice. My view for a while has been that it would be nice if they could put MSQ trials through the trust system so that the normal DF mode isn't so constrained in difficulty, but that would require them to actually treat it as a separate mode of difficulty more or less... although there's easy ways to do that. So that aspect of it, if used that way, would be good in my eyes too, but I'd like to know what else this will entail.
    (7)
    Last edited by Lauront; 02-22-2022 at 03:27 AM.
    When the game's story becomes self-aware: