Quote Originally Posted by Silver-Strider View Post
Snip
I agree with you that a lot of skills they removed should come back and be a lower version of higher level skills such as Protect, Shell, & Stoneskin. Not to mention those are classic whm skills and it hurt when they removed them.

For button bloat, having Cure upgrade to Cure II, Medica mimicking Medica II, just a weaker potency, then upgrading to Medica II when the times comes will help. My concern with mp regen is the pre lvl 52 (Assize) problem. Insert story: newbie tank + 1st room Aurum Vale + healer death = <lvl52 whm mp regen horror show. Trust me, Lucid Dreaming doesn't cut it so a better type of mp recovery besides Lucid Dreaming is needed at those levels. Spamming Cure and hoping for a Cure II proc is rough, very rough, on the mp pool.

Names are important since it will at least avoid confusion (why does this Stoneskin do this but this Stoneskin do that?), not to mention the background database stuff going on.

I played WHM on FFXI so I'm partial to Reraise and wish it was in our toolkit but, yeah, it can be problematic which is most likely why they won't let us have it. Thinking about it and reading what Plenary Indulgence in the real world is (getting people out of Purgatory by prayer) what if it was completely changed and became a 2nd Raise skill for whm which will raise a single-target without the weakness buff but on a very long cooldown? It will also remove the Confessions mechanic which seems redundant and underutilized.