Something that I was trying to do was limit button bloat as much as possible so that there wouldn't be much issue with implementation, hence why Protect, Fluid Aura, etc all upgrade into skills we currently have available. The only skill that I realistically added was an AoE DoT to the job. If people wouldn't complain about it, I would've added back Cleric Stance to function as WHM's Eukrasia, turning Cure 2/Medica into their Afflatus Equivalents while also expanding on the Lily System by reworking Misery to be the Afflatus version of Holy, adding Afflatus Versions of Medica 2 and Cure 3 as well as a single target version of Misery to act as a Glare equivalent but because all I hear with that suggestion is "Hurr durr Homogeny bad", my options to add skills that don't contribute to button bloat are extremely limited because realistically there isn't a way to include them UNLESS you add a Eukrasia button. Flat out having our skills turn into their Afflatus Versions upon gaining a lily causes conflict with skills like Glare and Holy because you end up using your Lilies outside of your control now that you HAVE to use them, which causes you to have little to no agency on when you can unleash Misery so I'm kind of stuck when it comes to including new things.
As for your suggestions.
I kind of went overboard on fixing WHM's MP economy that a free proc of Cure 2 is just not needed. I buffed Assize+Thin Air, reduced the cost of several abilities, made Lilies give MP, lowered the CD on several of our oGCDs, etc. that I severely overdid it.
Protect, Protectra, Stoneskin, Shellra. What's in a name? Ultimately they'd just turn into Aqua Veil, Divine Benison, etc. so it's whatever. I called Stoneskin 2 Graniteskin because it sounded better but since it turns into PI at the end of the day, it doesn't really matter.
Reraise seems....problematic for a number of reasons. No healer ability should be % based (Lady/Lord of Crowns are problematic for this reason alone) but to make it something that is actually somewhat abusable seeing as you could potentially cheese several other mechanics with it, if it works, doesn't seem like a balanced thing. I feel Reraise should be a status effect that occurs when a target is rezzed by 2 people at the same time that cancels out the weakness debuff that is standard with rezzing. That way, Healers don't feel like their MP was wasted unnecessarily by a lack of communication and the group suffers for it less.
Removing Repose is fine. They can just make it into a Duty Action like Vril on Lakshmi for the 1 quest its required in and nothing would be lost.



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