While I agree HoL/Missionary could have very minor extra effects to give them a bit of flavor, Shake & veil only got those healing buffs because of how weak & useless they were compared to HoL/Missionary when it came to multi-hit attacks, where across their entirety, the multi-hit attacks would deal well over 200-400% of the party's total max HP and DM/HoL were seeing crazy returns on their effective mitigation value and shields were basically useless in terms of effective HP saved, but also didn't effect how the healers planned for those moments. Tumult spam, Ahk Morn -> morn Afah spams, Quietus -> Shockwave pulsar spam, J-wave & Splash -> Cascade spam are just but some of the many examples that shields fell flat on their face.
This is doubly so when unless you were sinking a ton of mit into feeding it, shake was barely shielding more than DM/HoL would mitigate on any given single hit, given that most raidwides are designed to do around 90-100%+ of a player's max HP, meaning DM/HoL were effective shields of 5-10% of a person's max HP (factoring diminishing returns on other % mitigators) and shake at base is only 15%. DM/HoL also scale much better against incoming damage than shield do. Terminal Relativity for example, did somewhere around 200k damage before mits (needed 3x 10% mits + shields, and even then it'd still wipe out 80-90% of your HP bar) making DM/HoL stronger than Shake on that single hit before even factoring in the quietus/pulsars after it.
Magic only is pretty much irrelevant as well, since 95% of damage you'd want to mitigate with them is magic. Them being omni damage wouldn't change much beyond making them useful dungeon pull cooldowns and have basically zero effect on their usefulness in raids. (Which I think is the reason they're magic only - prevents DRK/GNB from having even more personal mit for dungeons than PLD while not interfering with their usefulness in raids. WAR is just an oddball since they benefit from shake itself, but WAR also has a lot of 'interesting' design decisions regarding dungeons)
The healing buff was just to shore them up so they aren't completely dead in the water on multi-hit attacks, though DM/HoL still reign supreme on those. The buffs just made is to the party mits are okay at one thing and amazing at the other:
-Shields: Amazing at single hits, okay at multi-hits. Niche use: Actually effect physical...whenever there's actually physical damage in a raid that isn't just on the tanks.
-DM/HoL: Okay at single hits, Amazing at multi-hits. Niche use: Also stronger than shields against attacks like Terminal Relativity where damage is so extremely high that 10% is blocking more damage than shake/veil is.
Giving DM/HoL a shorter recast would actually make them insanely busted in the current raid tier...and even more busted in previous ultimates.



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