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  1. #131
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Arrius View Post
    Most tanks know their limits in most instances and situations in dungeons, so throwing a wrench in their plans is unnecessary.

    Seen enough moments in Dzemael Darkhold alone where they think they are smart after the first boss with the toads, only to get aggro'd by one of them below.
    They initially pull you away with their tongue and right into a group of them. If the fall damage didn't kill you first.
    This is one of the best examples I can think of; that area SUCKS! It's hard enough to manage placement without aggroing other mobs without people not paying attention to positioning and causing all sorts of trouble. The last time I went in there the DPS were pushing for larger pulls and I ended up in a bad place, making for a messy situation.
    (3)

  2. #132
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ElHeggunte View Post
    Why is it YPYT is always "petty" or "toxic" behavior, but going ahead and pulling ahead of the tank without discussing it with the party first isn't? The tank may be pulling slowly for a reason. Ask before you take it upon yourself to "help" by bringing extra mobs. Otherwise it's very easy to waste more time on a wipe than you'd have saved with an extra pack of mobs.
    The difference is intent. They aren't intending to cause a wipe but simply speeding things up whereas a YPYT tank's only goal is for someone to die. When the general expectation is to wall pull, people will naturally assume that's what you'll do it. The onus is on you to say otherwise not them.

    Quote Originally Posted by Arrius View Post
    And why should the tank/healer tolerate such behavior when the DPS roles do such a stunt?

    They already have the least responsibility in a group and seemingly are allowed to get away with a lot of things, be it getting hit by avoidable attacks, not doing their AoE rotation in groups of 3+ or just do crappy DPS in general.
    But sure, blame it on the tank. Same when you reach enrage in fights where apparently "A different tank would have made the difference under the same circumstances."

    But never hold the DPS responsible.
    This whole "responsibility" argument has always been silly to me. Tanks and Healers barely have anything to do in dungeons nowadays. As a Tank main myself, I stand there and take hits while throwing up a CD or two, depending on the pull. Only in massive pulls do I even have to pay attention, though Bloodwhetting certainly changes that. On Healer, I spend FAR more time spamming Holy/Gravity than really paying all that attention to the Tank's HP unless they're super squish. DPS has their rotation to try and maximize AoE damage, which I'd honestly put on par with what Tanks and Healers are doing as their respective rotations are barebones.

    Put simply, y'all have equal responsibility just in different areas. Turning your nose up at DPS is just putting your role on an undeserved pedestal.

    Quote Originally Posted by Tanis_Ebonhart View Post
    A Tank is the Leader.

    Not the DPS and definitely not the Healer.

    A party where anyone but the Tank sets the pace has always ended up by being far more effort than it needed to be.

    Worse are the parties where the Tank lets themselves be bullied.
    You wanna tell that to the Monk over on TalesFromDF who wound up tanking the big pulls in Ktiss because the tank threw a hissy fight when they triggered the bird mobs to spawn? Healer kept them alive without any trouble and both they, and the remaining DPS, kept going ahead and double pulled the next set.

    Bluntly stated, if you're single pulling above 60, you're not a tank, you're a gimped DPS who isn't necessary. Three DPS and a healer would be more efficient for less effort. Hence why people get annoyed at slow tanks in higher level dungeons.
    (19)
    Last edited by ForteNightshade; 02-19-2022 at 12:56 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #133
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    One time, a Machinist tanked the entirety of The Twinning because of this mentality. Was pretty fun, actually.
    (5)

  4. #134
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    510
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    Ah, so you're a follower and not a leader.

    I suggest a different job role then.
    Thats not what I said. Just that, if some dps wants to Rambo and use all of their mobility to pull a pack seconds before I do, ill just take them and move on, Not start drama, with people I probably will never see again.

    Suggestion denied.
    (8)
    Last edited by Gullis; 02-19-2022 at 12:09 AM.

  5. #135
    Player
    Zomkei's Avatar
    Join Date
    Aug 2013
    Posts
    762
    Character
    Decayed Corpse
    World
    Balmung
    Main Class
    Machinist Lv 100
    a tank isn't the "leader" of a group. it takes 1 - 2 GCD AOES to pull every mob back onto you. if you know how to tank, rotating CDs isn't any more difficult with 10 mobs as there are with 3. as a tank main, i don't understand the YPYT mentality. grow up lol

    edit: i don't have problems with DPS or healers pulling in front of me because i pop sprint and pull everything. and IF a dps or healer pull before me? i couldn't care less.
    (8)
    Last edited by Zomkei; 02-19-2022 at 12:04 AM.

  6. #136
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Lets put it this way. Had a twitchy, jump happy Black Mage decide he was going to sprint ahead and pull at the onset of Mt. Gulg.

    All this while I was setting everything up, tank stance, bit of food, making sure everything was set for monster pulls (that you can actually do in that instance).

    Dude lasted about 3 hits before I got there and got my first AoE in.

    Moral of the story: If you can't take a few hits, don't go in front of the tank whether you're a healer or a dps.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #137
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SenorPatty View Post
    Tell me how to gap close ahead of the jobs I listed when I have no enemy to target. There's a reason I specifically listed those three jobs out of them all. I was reminded a smileton run where I never outsped or outran a reaper because of that. Granted, Smileton's mob clusters are fairly close so I was only behind by like, five seconds every time we encountered a pack. Can't say the same for some other instances where clusters are pretty well spaced from one another.
    Sounds like you're not using sprint correctly or going afk at the start of the dungeon. A sprinting character can cover 15y in around 1 second, so it isn't possible for someone to gain a 5 second lead only using Hell's Ingress one time. I've probably done over 100 runs of Smileton at this point, and this just isn't an actual problem, let alone a common one
    (6)

  8. #138
    Player
    DarkDredgen's Avatar
    Join Date
    Dec 2021
    Posts
    41
    Character
    Dark Dredgen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BaconBits View Post
    YPYT is the coward's mindset.
    Ironic you say this when after a DPS pulls aggro they will come whimpering back looking for someone else to save them pretty sharpish.

    They want to hope the healers in a forgiving mood if it happens, because I will quite happily let them keep the aggro
    (2)

  9. #139
    Player
    Floppyjo's Avatar
    Join Date
    Jul 2015
    Posts
    22
    Character
    Malorm En
    World
    Malboro
    Main Class
    Alchemist Lv 90
    Tanking is the most stressful role and healing is second, in my 20 years of MMO experience. How many times have my groups, raids etc wiped because of DPS pulling , etc ... You only really begin to understand the content properly when you spend time tanking. The tank shouldn't be lead around from the nose by DPS, this makes me log out and or stop tanking. If the tank asks you not to pull and you ignore them, then sure, enjoy your death. If the content is hard challenging content, you should not be pulling as anything but the tank or for strategic reasons agreed upon.

    At the end of the day I guess it's about tolerance, I just don't have it in me to be dragged around by noobs anymore. I spent years in that position as it is.
    (7)

  10. #140
    Player
    Coratanni's Avatar
    Join Date
    Aug 2015
    Location
    Limsa
    Posts
    531
    Character
    Whispering Whiskers
    World
    Goblin
    Main Class
    White Mage Lv 100
    10 year healer here. You pull, you tank. 9/10 times I will side with the actual tank in any duty. Just the way it is. You don't like it as a dps? Roll tank. DPS are always replaceable. Always.
    (9)

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