yeah yeah, "the dps players are inferior to the big boss tank players" blah blah blah. i have heard this for so long as a tank player, and i just don't buy that i'm more important than the other people on my team
When enmity was a team effort, someone not being a team player was a pain in the arse and I wouldn't try especially hard to save them from problems of their own making.
Now it's not a team effort, I just have to roll my face across my keyboard, so I don't really care.
Last edited by Jandor; 02-18-2022 at 09:03 PM.
Until a wall to wall pull gets bad and you get killed. And no amount of swiftcast rezzing will save the group from getting wiped.
That's not how aggro works. Healing the tank and not not healing the DPS still generates aggro on the mobs the DPS pulled. Healing affects all mobs's aggro. The moment the DPS goes splat, the aggro immediately transfers over to the healer because they would be the 2nd highest on the enmity list due to healing aggro as the tank has not established any threat to them. This effect only compounds when you remember how integral and numerous healers' AoE healing skills are to their healing output - even if the sole target that needs healing is the tank. Telling a healer to not use a healing tool only makes the healing job more difficult since you have to gimp your healing output, not make it easier.The sensible thing for the healer to do in this situation is avoid healing the DPS until a tank has aggro. It's much easier to recover by having to raise one DPS than taking that aggro, going splat, the rest of the party going splat, and then everyone having to waste time getting back to that point to continue on. There may be tanks who don't take aggro on purpose but there are also tanks not doing it on purpose. They may not see it in the rush, they may have been afk for a second, their cat was on fire, whatever. If we as healers don't see the tank react then we should expect action on our part is going to get unwanted aggro and possibly death and it will cause less strain on the party to just let the person die.
The ideal situation if the DPS pulls is that the DPS runs to the tank so the aggro can be immediately transferred over and nothing bad happens to the party - which is good party cooperation.
The unideal situation is if the DPS ends up with aggro and doesn't adjust by running closer to the tank. The less than ideal result would be for the healer to adjust to the situation and heal them to prevent a wipe. It taxes more on healing resources, but ensures no one dies or risks dying.
The worst outcome is to ignore them because now the healer will suddenly be accumulating threat on all mobs from healing the tank after the DPS dies, and tank has established 0 aggro on those enemies. Now the overall party DPS is lowered and the healer's resources is still taxed because the healer will have to heal themselves in addition to the tank as well, so there's a higher risk of wiping.
If you intentionally wipe the group because someone else pulled and you refused to tank, then yes, you are also to blame because you're being toxic as well.And why should the tank/healer tolerate such behavior when the DPS roles do such a stunt?
They already have the least responsibility in a group and seemingly are allowed to get away with a lot of things, be it getting hit by avoidable attacks, not doing their AoE rotation in groups of 3+ or just do crappy DPS in general.
But sure, blame it on the tank. Same when you reach enrage in fights where apparently "A different tank would have made the difference under the same circumstances."
But never hold the DPS responsible.
Most tanks know their limits in most instances and situations in dungeons, so throwing a wrench in their plans is unnecessary.
Seen enough moments in Dzemael Darkhold alone where they think they are smart after the first boss with the toads, only to get aggro'd by one of them below.
They initially pull you away with their tongue and right into a group of them. If the fall damage didn't kill you first.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.