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  1. #31
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by kaynide View Post
    Yeah.. they really need to make all the invulnerabilities more similar in effect..like no bad points.

    Since PLD gets a straight invuln, it could be you drop to 1 hp and can’t go below 1 hp… then you gain massive hp-steal with attacks, ideally healing yourself to max. That’s it, no negatives. Ideally popped when you are about to die anyway, hopefully ending with more hp than you started. Essentially holmgang+hp drain, whereas holmgang locks mobs in place. (Arguably Holmgang should do a little more too, like offer some defense to nearby party members)

    Paladin as is, is just incredibly good with its unconditional invuln and clemency…the other tanks need stuff on par.
    I assume there will be a longer cooldown than paladin then? Otherwise you made it better than Paladin while having a shorter cooldown (as long as there is something to attack).

    Holmgang has a massively shorter cooldown with the same duration as paladin and warrior has loads of easy self heals, there are many situations where warrior anti buster can be better than paladin.... Please don't overate hallowed ground (it's good, just warrior's is also good, and DRK is very stressful lol), in casual content the simplicity of paladin's is definitely nice but it isn't exclusively useful (warrior's especially with their insane self heals that don't kill their damage like paladin, are also exceptionally powerful and don't need even more buffs).

    I do agree that dark knight anti buster is the most frustrating, like old warrior pacification issues. I also like the idea of a vampire anti-tank buster though.
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    Last edited by Shougun; 02-18-2022 at 01:50 PM.