Quote Originally Posted by IttyBitty View Post
Current MP is just TP 2.0. Why it remains is beyond me outside of the shaky grounds of "class fantasy" or just...punishing healers/casters for dying I guess? Or just to ensure that you can't just raise forever? It's not like casters get much of anything else in compensation for being bound by a resource compared to phys classes.
So people can't infinitely raise without repercussions, but they are given the flexibility to do so even if it's not optimal. Gives some feeling of decision making, even if it seems like an illusion based on meta. I mean, RDM's class fantasy is basically that - limited innate MP but powerful red spells through using black and white magic. If they had unlimited MP, they basically have no issues with just spamming red magic over and over again. It puts a dent in verraise if suddenly MP is no longer an issue, but you also have a limited number of times you can raise as a RDM if it becomes an ability / charge resource. Pretty much rendering it useless when no one is dying, but doesn't feel like you're gaining anything without being able to use it. MP being the shared resource sort of removes that issue.