And this is why SE just flat out deleted TP. That sort of resource management doesn't fit a game where uptime is the focus. It might be different in a turn based game, where resources don't reset between encounters and so on. But FF14 is not that...Thing is, MP management is only an interesting or fun mechanic if you get to make choices with it. Cure versus Cure 2 is the closest thing there's ever been to MP "management". Otherwise, you stare at Stone 3, wishing you had more MP but realizing your choice is between casting Stone, and taking your pick of a /dance emote. I've met several people on these forums who want MP management to be a thing. But it's yet another mechanic I think would be grossly unfun on kits as currently designed. We'd need a huge overhaul for it. Because you can't have a healer specifically designed to just sit with a thumb up their butt for a quarter of an encounter not casting anything while the other three can press anything they want as often as they like.
I agree, MP is a really weird vestigial resource at this point. It's very binary. You either have enough or you don't.
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