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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Semirhage View Post
    Thing is, MP management is only an interesting or fun mechanic if you get to make choices with it. Cure versus Cure 2 is the closest thing there's ever been to MP "management". Otherwise, you stare at Stone 3, wishing you had more MP but realizing your choice is between casting Stone, and taking your pick of a /dance emote. I've met several people on these forums who want MP management to be a thing. But it's yet another mechanic I think would be grossly unfun on kits as currently designed. We'd need a huge overhaul for it. Because you can't have a healer specifically designed to just sit with a thumb up their butt for a quarter of an encounter not casting anything while the other three can press anything they want as often as they like.

    I agree, MP is a really weird vestigial resource at this point. It's very binary. You either have enough or you don't.
    And this is why SE just flat out deleted TP. That sort of resource management doesn't fit a game where uptime is the focus. It might be different in a turn based game, where resources don't reset between encounters and so on. But FF14 is not that...
    (1)

  2. #2
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Risvertasashi View Post
    And this is why SE just flat out deleted TP. That sort of resource management doesn't fit a game where uptime is the focus. It might be different in a turn based game, where resources don't reset between encounters and so on. But FF14 is not that...
    i think MP management is done decently for BLU tanks because diamondback costs insane amounts of mp and they often have to resort to using blood drain. that concept could in theory work for a kind of bursty playstyle for a healer where they use something like bozja seraph strike and then slowly get back mp with a weaker blood-drain like ability, but they would probably never experiment with something like that since it would be incredibly high risk/high reward and healers apparently have to be designed so its near impossible to fail at them
    (2)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,661
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by QooEr View Post
    i think MP management is done decently for BLU tanks because diamondback costs insane amounts of mp and they often have to resort to using blood drain. that concept could in theory work for a kind of bursty playstyle for a healer where they use something like bozja seraph strike and then slowly get back mp with a weaker blood-drain like ability, but they would probably never experiment with something like that since it would be incredibly high risk/high reward and healers apparently have to be designed so its near impossible to fail at them
    A very simple solution to that would be to create a GCD spell that restores your MP, or perhaps make Lucid Dreaming GCD with no cooldown. This gives you endless MP in theory, but you need to sacrifice uptime to get your MP back making it suboptimal. It's technically a button that would never get used by a skilled player, but it's there to catch the casuals and the newbies when they fall.
    (3)