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  1. #1
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Chemist could work, it just involves a different mindset involving mix. The thing is:

    Mix should not be complicated

    Do you mix random items in a bossfight to see what works? Do we really want a healer whose main mechanic can fail or be dumped into DPS every chance they get? No, you find or look up a good mix beforehand, and Chemist will be the 5th DPS if they can dps with Mix. And if you can't dps with Mix, well there's only so many ways you can heal, Direct, Regen, Mitigation, AoE. The main limiting factor to Mix isn't actually the complexity, it's the scarcity, the best mixes tend to require specific items that are hard to acquire and the only way to mimic that scarcity with MP.

    Thus we have our straightforward Mix system: four buttons, Add regen, Add Shield/mitigation, Add increased AoE, Mix. Every ingredient can be stacked and each one costs more MP than the last. Add a damage recapture for mixing and we're good to go for a baseline.
    (2)

  2. #2
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by QooEr View Post
    healers apparently have to be designed so its near impossible to fail at them
    Skill ceiling the thickness of a piece paper. Its why healers have no combos at all. Sage is them experimenting with a high risk in their minds.
    (4)

  3. #3
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    So the healer would need to be next to anyone they heal? Horrible idea
    (0)

  4. #4
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    One thing we could do for more than just RDM is put a cooldown on effects rather than abilities. The example fitting in this circumstance would be making it so that Verraise can only be affected by Dualcast once per 60 seconds, but can otherwise be cast as normal. This is something we could expand on with other jobs as well.
    Or just put a debuff on someone that they can't be targeted by Verraise within the next 30 or 60 seconds.
    (0)

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