It's a small improvement, but a bad idea.

It still makes LD far worse than other invulns and SE would probably think "hey, we fixed it!" and call it a day. It also encourages healers to not even bother burning resources to heal the tank to full.

Quote Originally Posted by Raoabolic View Post
I wasn't aware weakness is more punishing than death, lol.
Actually, the OP's idea gives a 1 minute increase to damage taken, which depending on the severity of the debuff could be worse than a Swift-Raise.