Lol?
You want to add MORE punishing factors to the WORST invuln skill in the game XD.
Living Dead needs to be LESS PUNISHING to both the DRK and their healers not more punishing.
I'd like to see Living Dead reworked to something like this -
So if you only receive 60% of your health back during Walking Dead, you will receive a bleed that cannot be esuna'd that will deal 40% of your maximum health over 12 seconds (10% per 3 sec (as per the server tick for DoT's))Living Dead 300 second cooldown
Grants the effect of Living Dead.
When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, your health cannot be dropped below 1 and you heal for 75% of all damage you deal.
If after 10 seconds 100% of your maximum health is not restored, you will receive a bleed that lasts for 12 seconds totaling the % of health that was not restored.
Walking Dead Duration: 10s
This will stop a few things
1. Reliance on White Mages
2. Benediction canceling your invulnerability early.
Pro's:
- This will help SGE and SCH, giving them a chance to deal with Walking Dead.
- The DRK is now able to actively contribute to their walking dead healing requirement just by doing their normal damage rotation.
- No longer the only invuln ability in the game that can actually kill you.
I'd also like a Green tick to appear above the DRK's head when the healing requirement is satisfied.