Quote Originally Posted by Tanis_Ebonhart View Post
I disagree. Lower prices benefitted everyone.
Quote Originally Posted by Valkyrie_Lenneth View Post
Pretty much this. The only people upset about things being cheaper are the ones who used to make massive profits lol
This is nonsense because the ones who used to make massive profits are insanely rich and don't care about gil.

The only thing the old omnicrafters dislike is that there's nothing to do now. Those months of leveling, gearing, farming and finally making items with your hard earned set at least kept you occupied. Having a big pile of gil isn't much incentive when there's little to do with it, but at least it was something.

What's sad is the casual crafter doesn't realize how it impacts the game in many negative ways.
The pros are it's easier to be self-sufficient and access items. That's a valid positive.
The cons are that botting is rampant now because the environment is perfect for it. You can run an hour of maps and buy a full 580 set, which invalidates Normal Raids and makes content the devs pour time into have a short lifespan. It also means crafting only lasts a few days into a patch and then dies. Look at the DoH section on the forums, there are threads from last year on the front page. Gil is much harder to make for all crafters too, most people didn't realize that in Stormblood even the basic white sets sold for 1-300k apiece and many materials sold for thousands apiece so just having a gatherer and no crafters was viable too. Being rich wasn't pro crafter exclusive, it just took some effort and rewarded you for it, casual or not. Leve gil didn't need to be nerfed, even collectibles gave gil.

I do agree some things should be accessible, for example raid Potions and Food shouldn't have been tied to Master Recipes. But the current system is an empty husk that reduces the amount of content ingame, the rich are rich and don't care and the normal player scrapes for pennies.