Quote Originally Posted by Thi View Post
I believe you missed the sarcasm in the post you responded to.

On a scale of 1 to 10 of challenging gameplay, rpdps is around a 1 and melee is around a 2.

Balancing around job difficulty is a joke in this game because none of the jobs are actually difficult, especially with the trend of simplifying everything even more.

Also pvp autocombo won't make a job any easier than it already is. If you can't press 3 buttons in a proper order then every job in this game is too difficult for you.
It’s not about the difficulty to play, it’s about the fact melee and caster are a harder playstyle and that means they should do more damage.

Look at it this way, let’s say they add gauss barrel back to the game BUT they don’t make it increase your damage dealt, it just adds a cast time to all your GCDs, why would a MCH ever press that? Conversely, let’s say BLM gets a button that removes their cast times and there’s no downside to pressing it and SAM gets a button that makes all their attacks ranged with no downside, why would they ever NOT have those stances on?

Do you see how that design makes no sense? Do you see how adding and removing range and cast times needs to come with some kind of benefit/drawback?

Again, the gap between dps could be smaller and MCH definitely needs to be higher, but the gap does need to exist for jobs that have range and mobility. The alternative would be bringing back the gauss barrel and they got rid of that for a reason, people picked up the ranged role for the free movement not to be a caster.