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  1. #71
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    803
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by P0W3RK1D View Post
    Hows about Square Enix just go all the way for the summoner route (as far as phsyik goes) Since they have reworked summoner to be more like its traditional style in past games (summon the monster, let it carpetbomb the area and then immedialy leave)

    Just remove Physick, and then add "Summon Moogle King" Simularly to the other summons, moogle will be summoned, appear, use a aoe pom-cure or something, and then dissapear. The summoner gains 3 stacks of "mog-attunement" to use on 3 abilities.
    Gemshine turns to Pom-cure 2 (a single target heal)
    Preshoius brilliance turns to Moogle-go-round (a small aoe crit buff)
    Astral Flow turns to Momento Moogle (an aoe damaging attack)

    i may put this idea into more thought and detail later, but I feel like this type of approach will only add to the fun, identity and versatility of the class
    Having an optional Summon for recovery in the rotation would be awesome. It would also justify the bottom of the barrel damage SMN is doing. One of the key features of the Moogle King in the ARR extreme was that he used his own health to replenish that of his smaller Moogle allies even reviving the incapacitated. That would be super fun to incorporate into his summoning. Since Phoenix doesn't actually have any revival skill it wouldn't compete either. Let King Mog have an AoE revival upon summoning within a reasonable radius of the caster. This would mean a SMN would need to stand strategically at a point to revive the most people and make use of their crazy mobility. Turning Gemshine into Pom-Cure 2 is very fitting but Precious Brilliance would make more sense as an AoE Heal to match it in my opinion that shared 4 charges. This summon would be incredibly powerful for recovery but also interrupt the cycle of attunement to air, fire, and earth making it a notable DPS loss. It would add some risk versus reward to SMN that would be much appreciated for me personally. I wouldn't mind giving up the standard Ressurection spell we have currently for something more flashy like this.
    (5)

  2. #72
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    There was a question about this in the official live letter thread that received a surprising amount of likes, but it sadly wasn’t asked at tonight’s live letter, so that’s a bummer. Hoping this spell eventually gets to do something useful someday so that it doesn’t feel like another Fluid Aura.
    (1)

  3. #73
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,331
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MellowMink View Post
    There was a question about this in the official live letter thread that received a surprising amount of likes, but it sadly wasn’t asked at tonight’s live letter, so that’s a bummer. Hoping this spell eventually gets to do something useful someday so that it doesn’t feel like another Fluid Aura.
    Honestly I didn't expect such specific question to be answered in this LL, due to how it was. Basically the only thing they touched very vaguely were Living Dead (which is not even the - main- DRK problem atm) and MCH's low dps.

    Realistically I feel that might be something featured in the LL 2 weeks from now, or the another one that might happen late march before 6.1.
    (1)

  4. #74
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Raikai View Post
    Honestly I didn't expect such specific question to be answered in this LL, due to how it was. Basically the only thing they touched very vaguely were Living Dead (which is not even the - main- DRK problem atm) and MCH's low dps.

    Realistically I feel that might be something featured in the LL 2 weeks from now, or the another one that might happen late march before 6.1.
    I was honestly pretty surprised to see them very specifically address Living Dead in a general roadmap session. Now if only they also responded more specifically to a healing question they got rather than quickly dismiss it with a rude comment implying that ultimate content being harder excuses problems with the rest of the game, but little steps, I guess.
    (0)

  5. #75
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by NobleWinter View Post
    Having an optional Summon for recovery in the rotation would be awesome. It would also justify the bottom of the barrel damage SMN is doing. One of the key features of the Moogle King in the ARR extreme was that he used his own health to replenish that of his smaller Moogle allies even reviving the incapacitated. That would be super fun to incorporate into his summoning. Since Phoenix doesn't actually have any revival skill it wouldn't compete either. Let King Mog have an AoE revival upon summoning within a reasonable radius of the caster. This would mean a SMN would need to stand strategically at a point to revive the most people and make use of their crazy mobility. Turning Gemshine into Pom-Cure 2 is very fitting but Precious Brilliance would make more sense as an AoE Heal to match it in my opinion that shared 4 charges. This summon would be incredibly powerful for recovery but also interrupt the cycle of attunement to air, fire, and earth making it a notable DPS loss. It would add some risk versus reward to SMN that would be much appreciated for me personally. I wouldn't mind giving up the standard Ressurection spell we have currently for something more flashy like this.
    Omg great idea. It would be very powerful as a aoe revival so maybe put it on a very long CD like Paladins invulnerability. I have no issues with this at all

    I honestly hope we get more OGCD summons. The job feels so unfinished now. They need to finish it.
    (0)

  6. #76
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    With the Patch 6.1 notes now fully shown and this spell being untouched again, I have to wonder what’s keeping this from being looked at further for possible improvements or outright deprecation? Why was it even shown in Endwalker director demos if it’s still much worse than Vercure?
    (0)

  7. #77
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MellowMink View Post
    With the Patch 6.1 notes now fully shown and this spell being untouched again, I have to wonder what’s keeping this from being looked at further for possible improvements or outright deprecation? Why was it even shown in Endwalker director demos if it’s still much worse than Vercure?
    It's kinda of funny they removed Kaiten from Sam, but we still have this skill. They talk about bloat wtf is this still something we have.
    (1)

  8. 04-12-2022 11:26 PM

  9. #78
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I wonder if we can convince Larryzaur to bring this inconsistency between Summoner and Red Mage during his next interview opportunity since he mains Summoner. Zepla is also starting to play Summoner a lot more during streams.
    (0)

  10. #79
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Why are people so obsessed with wanting to heal as a DPS? Shouldn't you be focused on, I don't know, dealing damage?
    (6)
    Last edited by Dyvid; 06-20-2022 at 11:50 AM.

  11. #80
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dyvid View Post
    Why are people so obsessed with wanting to heal as a DPS? Should you be focused on, I don't know, dealing damage?
    “Why are people so obsessed with wanting to do damage as a healer? Shouldn’t you be focused on, I don’t know, healing?”

    “Why are people so obsessed with wanting to heal or do damage as a tank? Shouldn’t you be focused on, I don’t know, gaining maximum amounts of enmity with ranged attacks?”

    It’s nice to have variety and be flexible sometimes. What about situations where both healers are dead and someone wants to stop the only tank from immediately dying while another person tries to raise them, or is raising also bad for summoners and red mages since that’s typically done by healers? Encounters don’t always go just as planned.

    There’s honestly no good reason for there to be an inconsistency between the utility of healing options with summoner versus red mage. In this particular case, either Physick should be updated to scale off the correct stat to be consistent with Red Mage, or healing spells be removed from both DPS jobs.
    (1)

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