


Unless they finally adjust SMN's Physick so it scales with INT (like RDM's Vercure), those changes are completely useless.
Until then, replacing it with Rekindle through a Trait would be the most "sensible" choice.
Last edited by Exodus-E; 01-29-2022 at 08:40 AM.
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

Can't replace a spell (which is ass) with an ability (which is good) with a trait. And Rekindle would be utter shit as a spell. You don't want it to be a spell.

all i will say is it would be nice to give physick a decent boost to healing because i use the job from time to time to get nutty sacks from hunts.
Was used to heal the pet. Which you can't heal anymore. And low level content until scaling falls off since the spell is coded to scale off of Mind instead of Intelligence. They could easily just upgrade the skill instead of keeping it the way it is. Red Mages will vote against that direction however. Only one can have a Vercure I guess.


Actually, what I think would probably make more sense with current design is to have Arcanist tied with Summoner still, but have Scholar not be attached to a class and instead be an unlockable job at Level 30, like for expansions but at a lower starting level.


I still don’t see mechanically how it’s fair that Red Mage’s cure spell is pretty decent but Summoner’s is practically worthless except for the absolute lowest-level content. If the reason is because of supposed lore, then I still don’t agree with that, and it’s not like the other game’s jobs have always perfectly followed lore throughout the rest of the franchise either.



There's no lore reason concerning the state of SMN's Physick.I still don’t see mechanically how it’s fair that Red Mage’s cure spell is pretty decent but Summoner’s is practically worthless except for the absolute lowest-level content. If the reason is because of supposed lore, then I still don’t agree with that, and it’s not like the other game’s jobs have always perfectly followed lore throughout the rest of the franchise either.
Only that it "inherited" it from its ACN's roots (and even then, it doesn't mean it has to suck so badly).
And agreed.
If they're still adamant about leaving its Physick as is, then they could (at the very least) replace it with something else through a Trait.
Like say, a Rekindle on demand.
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).
Hows about Square Enix just go all the way for the summoner route (as far as phsyik goes) Since they have reworked summoner to be more like its traditional style in past games (summon the monster, let it carpetbomb the area and then immedialy leave)
Just remove Physick, and then add "Summon Moogle King" Simularly to the other summons, moogle will be summoned, appear, use a aoe pom-cure or something, and then dissapear. The summoner gains 3 stacks of "mog-attunement" to use on 3 abilities.
Gemshine turns to Pom-cure 2 (a single target heal)
Preshoius brilliance turns to Moogle-go-round (a small aoe crit buff)
Astral Flow turns to Momento Moogle (an aoe damaging attack)
i may put this idea into more thought and detail later, but I feel like this type of approach will only add to the fun, identity and versatility of the class




Having an optional Summon for recovery in the rotation would be awesome. It would also justify the bottom of the barrel damage SMN is doing. One of the key features of the Moogle King in the ARR extreme was that he used his own health to replenish that of his smaller Moogle allies even reviving the incapacitated. That would be super fun to incorporate into his summoning. Since Phoenix doesn't actually have any revival skill it wouldn't compete either. Let King Mog have an AoE revival upon summoning within a reasonable radius of the caster. This would mean a SMN would need to stand strategically at a point to revive the most people and make use of their crazy mobility. Turning Gemshine into Pom-Cure 2 is very fitting but Precious Brilliance would make more sense as an AoE Heal to match it in my opinion that shared 4 charges. This summon would be incredibly powerful for recovery but also interrupt the cycle of attunement to air, fire, and earth making it a notable DPS loss. It would add some risk versus reward to SMN that would be much appreciated for me personally. I wouldn't mind giving up the standard Ressurection spell we have currently for something more flashy like this.Hows about Square Enix just go all the way for the summoner route (as far as phsyik goes) Since they have reworked summoner to be more like its traditional style in past games (summon the monster, let it carpetbomb the area and then immedialy leave)
Just remove Physick, and then add "Summon Moogle King" Simularly to the other summons, moogle will be summoned, appear, use a aoe pom-cure or something, and then dissapear. The summoner gains 3 stacks of "mog-attunement" to use on 3 abilities.
Gemshine turns to Pom-cure 2 (a single target heal)
Preshoius brilliance turns to Moogle-go-round (a small aoe crit buff)
Astral Flow turns to Momento Moogle (an aoe damaging attack)
i may put this idea into more thought and detail later, but I feel like this type of approach will only add to the fun, identity and versatility of the class


This would be a more complex fix for the developers than simply changing the spell to be based off a different stat or having a much higher potency, possibly via a newly added trait… but I do really like the design idea you fleshed out; that sounds like a lot of fun!Hows about Square Enix just go all the way for the summoner route (as far as phsyik goes) Since they have reworked summoner to be more like its traditional style in past games (summon the monster, let it carpetbomb the area and then immedialy leave)
Just remove Physick, and then add "Summon Moogle King" Simularly to the other summons, moogle will be summoned, appear, use a aoe pom-cure or something, and then dissapear. The summoner gains 3 stacks of "mog-attunement" to use on 3 abilities.
Gemshine turns to Pom-cure 2 (a single target heal)
Preshoius brilliance turns to Moogle-go-round (a small aoe crit buff)
Astral Flow turns to Momento Moogle (an aoe damaging attack)
i may put this idea into more thought and detail later, but I feel like this type of approach will only add to the fun, identity and versatility of the class
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