Unless they finally adjust SMN's Physick so it scales with INT (like RDM's Vercure), those changes are completely useless.
Until then, replacing it with Rekindle through a Trait would be the most "sensible" choice.
Last edited by Exodus-E; 01-29-2022 at 08:40 AM.
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).
Actually, what I think would probably make more sense with current design is to have Arcanist tied with Summoner still, but have Scholar not be attached to a class and instead be an unlockable job at Level 30, like for expansions but at a lower starting level.
Can't replace a spell (which is ass) with an ability (which is good) with a trait. And Rekindle would be utter shit as a spell. You don't want it to be a spell.
Just make it a spell that doesn't share a recast timer with other spells (similar to some of MCH's weaponskills) and have its recast timer last 2 mins.
Problem solved.
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).
I still don’t see mechanically how it’s fair that Red Mage’s cure spell is pretty decent but Summoner’s is practically worthless except for the absolute lowest-level content. If the reason is because of supposed lore, then I still don’t agree with that, and it’s not like the other game’s jobs have always perfectly followed lore throughout the rest of the franchise either.
There's no lore reason concerning the state of SMN's Physick.I still don’t see mechanically how it’s fair that Red Mage’s cure spell is pretty decent but Summoner’s is practically worthless except for the absolute lowest-level content. If the reason is because of supposed lore, then I still don’t agree with that, and it’s not like the other game’s jobs have always perfectly followed lore throughout the rest of the franchise either.
Only that it "inherited" it from its ACN's roots (and even then, it doesn't mean it has to suck so badly).
And agreed.
If they're still adamant about leaving its Physick as is, then they could (at the very least) replace it with something else through a Trait.
Like say, a Rekindle on demand.
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).
The main problem of Enkindle being a spell is that it becomes a GCD, and thus means you sacrifice damage to heal. The current Enkindle is an ability, so it doesn't cost a GCD to activate. Instead, it can be used between GCDs and becomes a very useful healing tool. The reason why Vercure is still good even though it's on the GCD and has a low potency heal is because of the dualcast trait. Vercure can essentially frontload your next GCD through dualcast without requiring a target, so you can always vercure and then hardcast your next powerful spell immediately during a transition. Suddenly, Vercure becomes a DPS gain.
Alternatively, you can vercure to setup your raise faster, especially if you don't want to target an enemy (EX: Eureka or Bozja) which gives flexibility to the skill outside of simply healing. Enkindle being a spell doesn't do any of that. With SMN having a ton of instant cast GCD attacks, it's much better for Enkindle to be an oGCD ability instead.
Red Mages don't actually use Vercure to actually heal in most content (mainly because tanks and healers can keep themselves and everyone else alive fine). It's more of a utility thing that simply meshes well in the toolkit as a result of dualcast.
SMN's Physick is pretty much an outdated relic that is kept I assume only because Alphinaud exists as an ACN for a large part of the story but heals. I would not be surprised if Physick gets adjusted into an oGCD heal for SMN with a long cooldown and becomes Enkindle later down the line. That, or get removed entirely. They have been trying to separate SCH and SMN for a long time after all, and even if both SCH and SMN have energy drain, the way both of them use it is different.
So... make it an ability then.
Weaponskills/Spells with long cooldowns still trigger the gcd, and it's triggering the gcd that makes physick (and vercure) worse.
I'll say it again--you don't want Rekindle to be a spell. You don't want a healing spell. Physick would be shit if it were based on INT!
Why?
Because you're giving up a GCD for a heal that's shittier than Cure. If a WHM won't cast Cure 1, a DPS has no business to, outside of niche applications like RDM during downtime.
Last edited by Gruntler; 02-08-2022 at 02:58 AM.
That's the point.So... make it an ability then.
Weaponskills/Spells with long cooldowns still trigger the gcd, and it's triggering the gcd that makes physick (and vercure) worse.
I'll say it again--you don't want Rekindle to be a spell. You don't want a healing spell. Physick would be shit if it were based on INT!
Why?
Because you're giving up a GCD for a heal that's shittier than Cure. If a WHM won't cast Cure 1, a DPS has no business to, outside of niche applications like RDM during downtime.
As it currently stands, SMN's Physick is completely useless (unlike RDM's Vercure).
You can't seriously expect it to save you or anyone else in said "niche" situations.
Hence why I made that suggestion to "upgrade" it through a Trait if they would leave it as is.
Hell, that could also allow them to implement a brand new Astral Flow skill for Firebird Trance/Demi-Phoenix.
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).
Hows about Square Enix just go all the way for the summoner route (as far as phsyik goes) Since they have reworked summoner to be more like its traditional style in past games (summon the monster, let it carpetbomb the area and then immedialy leave)
Just remove Physick, and then add "Summon Moogle King" Simularly to the other summons, moogle will be summoned, appear, use a aoe pom-cure or something, and then dissapear. The summoner gains 3 stacks of "mog-attunement" to use on 3 abilities.
Gemshine turns to Pom-cure 2 (a single target heal)
Preshoius brilliance turns to Moogle-go-round (a small aoe crit buff)
Astral Flow turns to Momento Moogle (an aoe damaging attack)
i may put this idea into more thought and detail later, but I feel like this type of approach will only add to the fun, identity and versatility of the class
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.