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  1. #21
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hierro View Post
    No one upstairs will consider this an issue because it's strictly a parsing issue.
    It is not strictly a parsing issue, as Argyle already said, it is a balancing issue as well as a major gearing issue. Because warrior gains barely anything from Direct Hit it is essentially a dead stat, which means you never want to meld it on warrior's gear.

    Unfortunately every other tank wants the exact opposite as they all gain a not insignificant amount of dps from melding Direct Hit. This leads to warrior needing a completely different gearset compared to every other tank.
    (9)

  2. #22
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Absurdity View Post
    Unfortunately every other tank wants the exact opposite as they all gain a not insignificant amount of dps from melding Direct Hit. This leads to warrior needing a completely different gearset compared to every other tank.
    Everyone melding the same thing is boring. Delete materia or make it actually mean something, don't change a job because people are upset about a tiny dps difference.
    (6)

  3. #23
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Omnitanking is like half the appeal of tanking. Of all the roles in the game, it's the one that should be able to meld the same thing the most.
    (5)

  4. #24
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Launched View Post
    Everyone melding the same thing is boring. Delete materia or make it actually mean something, don't change a job because people are upset about a tiny dps difference.
    How is it boring exactly? We have essentially three stats that are generally worth melding for. Crit, DH, and Det. In that order unless you're warrior or a healer that isn't building for speed runs. Maybe some skill speed or spell speed if you need it. It's not exactly like melding is in a position to be interesting, because the stat system in 14 isn't interesting enough for melding to be interesting. So given the way that materia as a system is designed, I would call shared melds complementary game design. This game lets you play all of the jobs, so unless the game gets a materia plate system or unique gear goes away, having shared melds is vastly preferable to the alternative. Especially when a new expansion comes out and good materia are 50k+ a piece.
    (3)

  5. #25
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    It is not strictly a parsing issue
    Oh yeah? Answer me this, and answer me honestly: who cares?

    It's not the casual WAR player who's playing it in dungeons. No, he loves it.
    It's not the casual BRD/DRG players either. They don't even notice.
    It's not the average savage/ultimate player. They're clearing just fine and think it's okay so long as WAR's dps is in line with the other tanks.
    It's not even the average parser who cares, because a WAR being present won't make or break the difference between purple and orange as much as individual skill.

    No, the only ones who care are those who think that an optimal comp will bring them closer to achieving a pink log, or maybe even gold. You wanna know something? Few people will care to even humor such an audience, let alone the devs when they examine if whether or not WAR's in a good place.
    (6)

  6. #26
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Launched View Post
    Everyone melding the same thing is boring. Delete materia or make it actually mean something, don't change a job because people are upset about a tiny dps difference.
    And yet, everyone is melding the same thing.

    Even if they change it people will still do the same thing.
    (2)

  7. #27
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hierro View Post
    Oh yeah? Answer me this, and answer me honestly: who cares?

    It's not the casual WAR player who's playing it in dungeons. No, he loves it.
    It's not the casual BRD/DRG players either. They don't even notice.
    It's not the average savage/ultimate player. They're clearing just fine and think it's okay so long as WAR's dps is in line with the other tanks.
    It's not even the average parser who cares, because a WAR being present won't make or break the difference between purple and orange as much as individual skill.

    No, the only ones who care are those who think that an optimal comp will bring them closer to achieving a pink log, or maybe even gold. You wanna know something? Few people will care to even humor such an audience, let alone the devs when they examine if whether or not WAR's in a good place.
    Yeah pretty much.

    As much as I love high-end parsing, going for pinks or golds is a minority within a minority, and consistent orange level players are already so good that they can carry a party's damage. While devs occasionally pay attention to niche optimization-level play, they don't do it nearly often enough to think this is a change they'll even consider. I'd consider the issues it causes with gearing and scaling much more pressing, but they'll probably solve those by giving WAR's potency buffs over the course of the expac like they did in ShB.
    (1)

  8. #28
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hierro View Post
    Oh yeah? Answer me this, and answer me honestly: who cares?

    It's not the casual WAR player who's playing it in dungeons. No, he loves it.
    It's not the casual BRD/DRG players either. They don't even notice.
    It's not the average savage/ultimate player. They're clearing just fine and think it's okay so long as WAR's dps is in line with the other tanks.
    It's not even the average parser who cares, because a WAR being present won't make or break the difference between purple and orange as much as individual skill.

    No, the only ones who care are those who think that an optimal comp will bring them closer to achieving a pink log, or maybe even gold. You wanna know something? Few people will care to even humor such an audience, let alone the devs when they examine if whether or not WAR's in a good place.
    You obviously haven't paid much attention to how people think. None of what you said here will deter people from barring WAR from their groups. There's a not insignificant number of people that choose to "follow the meta" despite not being anywhere near the level where they need to and, generally speaking, having no idea what the differences actually are aside from X job gets better numbers than Y job. It is at this point fairly common for jobs to be barred from participation despite being functionally sound for no reason other than the above.
    (2)

  9. #29
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Launched View Post
    Everyone melding the same thing is boring. Delete materia or make it actually mean something, don't change a job because people are upset about a tiny dps difference.
    What difference does it make? Warrior literally follows the same meld spread but simply swaps out Direct Hit for Determination. There is no thought or meaningful interaction to it. At this point, you're just wanting to keep an objectively flawed system for the sake of it being "unique". This is the same logic has wanting to keep Piety despite it being a dead stat healers actively avoid melding at all costs.

    Furthermore, it isn't a tiny DPS difference once you factor in bother job buffs. Dragoon loses an average of 100+ DPS for Warrior simply existing in their party. In fact, if you ran a comp that includes Dragoon, Scholar and Bard (the three current meta jobs, btw), you're losing roughly 300 rDPS for no reason. So melding in favor of Warrior hurts you in two different ways.

    Quote Originally Posted by AziraSyuren View Post
    Yeah pretty much.

    As much as I love high-end parsing, going for pinks or golds is a minority within a minority, and consistent orange level players are already so good that they can carry a party's damage. While devs occasionally pay attention to niche optimization-level play, they don't do it nearly often enough to think this is a change they'll even consider. I'd consider the issues it causes with gearing and scaling much more pressing, but they'll probably solve those by giving WAR's potency buffs over the course of the expac like they did in ShB.
    They didn't though. Warrior only saw potency buffs in 5.5, when the raid tier was long since dead and with no Ultimate, nobody cared. They basically let the job rot all expansion despite it being the least played tank by a country mile. Part of why that happened was due to melding hurting the other tanks alongside Warrior's low damage. Both those issues still exist but are presently masked because everyone is mesmerized by Bloodwhetting and think it's OP. Which it is... in dungeons.

    Quote Originally Posted by Hierro View Post
    Oh yeah? Answer me this, and answer me honestly: who cares?

    It's not the casual WAR player who's playing it in dungeons. No, he loves it.
    It's not the casual BRD/DRG players either. They don't even notice.
    It's not the average savage/ultimate player. They're clearing just fine and think it's okay so long as WAR's dps is in line with the other tanks.
    It's not even the average parser who cares, because a WAR being present won't make or break the difference between purple and orange as much as individual skill.

    No, the only ones who care are those who think that an optimal comp will bring them closer to achieving a pink log, or maybe even gold. You wanna know something? Few people will care to even humor such an audience, let alone the devs when they examine if whether or not WAR's in a good place.
    Funny thing about that is the only people who largely cared about old Astro cards were speed parsers who hated fishing for Balance. Most casual players and even a good portion of the raid scene preferred the original card system despite most of the cards not having much purpose. They humored those complaints and have stuck to them despite massive criticism ever since.
    (3)
    Last edited by ForteNightshade; 02-14-2022 at 10:00 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #30
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lyth View Post
    Xeno submitted a question about this over in the Q+A thread, so you should check it out if it's relevant to your interests.

    It's interesting because he campaigned fairly hard back in Stormblood around the idea that variations in luck around Crit and DH were unfair on WAR players trying to achieve their 'optimal' run, which was what prompted the change in the first place. I don't think that you can have it both ways, though.
    This is more about the fact that WAR does fairly low damage normally but then has a huge spike in its burst, if you didn’t crit during that burst window then your dps suffered a lot more than other jobs, kind of like MCH and wildfire, if you screwed up your wildfire your dps plummeted because it was such a huge part of their dps. Basically the only other fix would have been to level out WARs overall damage which I guess they felt didn’t fit the job thematically, so instead they just made that burst more consistent.
    (2)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

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