



Now tell me how to differentiate between physical attacks and magical attacks on the fly (without having to use 3rd party tools or an external website) because the game sure as hell doesn't.Dark Mind was always useful against magic-based tankbusters, specially in raid scenarios (even before The Blackest Night was a thing), so it's still useful, albeit less so nowadays.
Dark Missionary is VERY useful for party utility to help healers during big arena-wide attacks or during stack moments (which again, are almost always magic-based, and almost all boss fights have them). The problem I have with Dark Missionary is that it has the same 15y radius as other similar skills, meaning if your party is scattered around (which is 90% of the time), they don't get the buff. Still, useful for reducing party-wide damage during stack moments.
Last edited by Deceptus; 02-13-2022 at 04:20 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

