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  1. #13
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by DoppelShifter View Post
    Dark Mind was always useful against magic-based tankbusters, specially in raid scenarios (even before The Blackest Night was a thing), so it's still useful, albeit less so nowadays.

    Dark Missionary is VERY useful for party utility to help healers during big arena-wide attacks or during stack moments (which again, are almost always magic-based, and almost all boss fights have them). The problem I have with Dark Missionary is that it has the same 15y radius as other similar skills, meaning if your party is scattered around (which is 90% of the time), they don't get the buff. Still, useful for reducing party-wide damage during stack moments.
    Now tell me how to differentiate between physical attacks and magical attacks on the fly (without having to use 3rd party tools or an external website) because the game sure as hell doesn't.
    (16)
    Last edited by Deceptus; 02-13-2022 at 04:20 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]