



Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Dark Mind was always useful against magic-based tankbusters, specially in raid scenarios (even before The Blackest Night was a thing), so it's still useful, albeit less so nowadays.
Dark Missionary is VERY useful for party utility to help healers during big arena-wide attacks or during stack moments (which again, are almost always magic-based, and almost all boss fights have them). The problem I have with Dark Missionary is that it has the same 15y radius as other similar skills, meaning if your party is scattered around (which is 90% of the time), they don't get the buff. Still, useful for reducing party-wide damage during stack moments.




Now tell me how to differentiate between physical attacks and magical attacks on the fly (without having to use 3rd party tools or an external website) because the game sure as hell doesn't.Dark Mind was always useful against magic-based tankbusters, specially in raid scenarios (even before The Blackest Night was a thing), so it's still useful, albeit less so nowadays.
Dark Missionary is VERY useful for party utility to help healers during big arena-wide attacks or during stack moments (which again, are almost always magic-based, and almost all boss fights have them). The problem I have with Dark Missionary is that it has the same 15y radius as other similar skills, meaning if your party is scattered around (which is 90% of the time), they don't get the buff. Still, useful for reducing party-wide damage during stack moments.
Last edited by Deceptus; 02-13-2022 at 04:20 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



Oh my god, seriously Square Enix what is your problem with this. I don't care that the UI designer came on and said "It's impossible!" It isn't, you just don't want to. "It'll take more QA time! Our internal processes aren't built for checking the DAMAGE TYPES on the abilities we DESIGN before implementation!"
Are you kidding me? I don't care. I shouldn't have to utilize an external repository to find out what damage types are. Full stop, end of discussion. This literally only punishes DRK, less so GNB, and maybe SCH now. If you're going to make Addle and Feint both damage types, you have to do something to or with Dark Mind or the way damage is dealt to keep parity, and I LIKE Dark Mind.
Change something in the battle log. God this makes me so mad.



I am so glad this isn't just me. I somehow convinced myself that all raid-wides were magic and that probably PLD and WAR--which I don't really use--worked identically, because why else would they limit my raid-wides to magic damage? But the fact that I had to make up a heuristic to justify DM/HoL has never sat well with me, because it was based on a presumption I really didn't have the patience to confirm.Oh my god, seriously Square Enix what is your problem with this. I don't care that the UI designer came on and said "It's impossible!" It isn't, you just don't want to. "It'll take more QA time! Our internal processes aren't built for checking the DAMAGE TYPES on the abilities we DESIGN before implementation!"
Are you kidding me? I don't care. I shouldn't have to utilize an external repository to find out what damage types are. Full stop, end of discussion. This literally only punishes DRK, less so GNB, and maybe SCH now. If you're going to make Addle and Feint both damage types, you have to do something to or with Dark Mind or the way damage is dealt to keep parity, and I LIKE Dark Mind.
Change something in the battle log. God this makes me so mad.
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