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  1. #1
    Player
    DoppelShifter's Avatar
    Join Date
    Jun 2017
    Location
    Limsa. Don't trust anyone who say Gridania.
    Posts
    45
    Character
    Kyjal Naddara
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deceptus View Post
    Dark Mind and Dark Missionary would like a word.
    Dark Mind was always useful against magic-based tankbusters, specially in raid scenarios (even before The Blackest Night was a thing), so it's still useful, albeit less so nowadays.

    Dark Missionary is VERY useful for party utility to help healers during big arena-wide attacks or during stack moments (which again, are almost always magic-based, and almost all boss fights have them). The problem I have with Dark Missionary is that it has the same 15y radius as other similar skills, meaning if your party is scattered around (which is 90% of the time), they don't get the buff. Still, useful for reducing party-wide damage during stack moments.
    (2)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by DoppelShifter View Post
    Dark Mind was always useful against magic-based tankbusters, specially in raid scenarios (even before The Blackest Night was a thing), so it's still useful, albeit less so nowadays.

    Dark Missionary is VERY useful for party utility to help healers during big arena-wide attacks or during stack moments (which again, are almost always magic-based, and almost all boss fights have them). The problem I have with Dark Missionary is that it has the same 15y radius as other similar skills, meaning if your party is scattered around (which is 90% of the time), they don't get the buff. Still, useful for reducing party-wide damage during stack moments.
    Now tell me how to differentiate between physical attacks and magical attacks on the fly (without having to use 3rd party tools or an external website) because the game sure as hell doesn't.
    (16)
    Last edited by Deceptus; 02-13-2022 at 04:20 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    Now tell me how to differentiate between physical attacks and magical attacks on the fly?
    Oh my god, seriously Square Enix what is your problem with this. I don't care that the UI designer came on and said "It's impossible!" It isn't, you just don't want to. "It'll take more QA time! Our internal processes aren't built for checking the DAMAGE TYPES on the abilities we DESIGN before implementation!"

    Are you kidding me? I don't care. I shouldn't have to utilize an external repository to find out what damage types are. Full stop, end of discussion. This literally only punishes DRK, less so GNB, and maybe SCH now. If you're going to make Addle and Feint both damage types, you have to do something to or with Dark Mind or the way damage is dealt to keep parity, and I LIKE Dark Mind.

    Change something in the battle log. God this makes me so mad.
    (18)
    Last edited by OdinelStarrei; 02-13-2022 at 03:10 AM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by OdinelStarrei View Post
    Change something in the battle log. God this makes me so mad.
    Check the PvP actions. They have no problem making Dark Missionary reduce all damage taken. Hilarious.
    (2)

  5. #5
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by OdinelStarrei View Post
    Oh my god, seriously Square Enix what is your problem with this. I don't care that the UI designer came on and said "It's impossible!" It isn't, you just don't want to. "It'll take more QA time! Our internal processes aren't built for checking the DAMAGE TYPES on the abilities we DESIGN before implementation!"

    Are you kidding me? I don't care. I shouldn't have to utilize an external repository to find out what damage types are. Full stop, end of discussion. This literally only punishes DRK, less so GNB, and maybe SCH now. If you're going to make Addle and Feint both damage types, you have to do something to or with Dark Mind or the way damage is dealt to keep parity, and I LIKE Dark Mind.

    Change something in the battle log. God this makes me so mad.
    I am so glad this isn't just me. I somehow convinced myself that all raid-wides were magic and that probably PLD and WAR--which I don't really use--worked identically, because why else would they limit my raid-wides to magic damage? But the fact that I had to make up a heuristic to justify DM/HoL has never sat well with me, because it was based on a presumption I really didn't have the patience to confirm.
    (2)