It is slower... yeah. But I realized when I went back to wow for a short period of time when BfA released that I prefer this to the overworld dialogues where you feel way too distant from the NPCs :P.Maybe this is random, but I think the writers are far too comfortable with cutscenes involving everyone in some sort of meeting where they just stand and talk. Having binged the MSQ, every time a character said "Alright time for another meeting" I groaned internally. I get it, it's easy to animate (and that may be the entire reason), just have every character in a room standing and using basic emotes occasionally. But god it's the most boring parts of the story. Not that character's in a room together having some dialogue is innately bad, it's to be expected, but good writers often use it as an opportunity to make something dramatic or critical happen, it's usually crucial the story and doesn't feel boring. Meetings in the MSQ are generally just people talking and going over what we already know anyway and could arguably be cut and nothing of value lost. On rare occassions something actually interesting happens but usually nothing does. I've never noticed this is any other story I've ever experienced. A significant portion of the MSQ is "characters standing in a room recapping what we already know".
Obviously characters need to occassionally get together to formulate plans and such but god the writers overrely on these types of scenes far too much.
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