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  1. #31
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    I dont like current tome system because of two reasons:

    1. Its extremely limited in what you can use it on, because of both 450 tome cap on collecting them per week and the fact that there are quite a lot of gear groups in the game. Latter especially applies to melee dps, since there are 3 separate gear groups, and if you buy, say, striking gear, you can't use it on 3 jobs out of 5 that role has.
    2. It is pretty much "the weekly" that you have to do without missing any weeks if you want to grab your gear at earliest time. Missed one week because of reasons? Well, you just lost 450 tomes, and you cant catch up to that. Didn't cap, because you forgot/were busy with something else? Sucks to suck. New player that just got to lvl 90 and didn't cap tomes because you didnt know they are limited? Oopsie.
    Yeah "capping them is easy", but thats something that would have to be addressed in case they made it less restricting on what you can buy per week

    It obviously doesnt matter too much, because of how only raids and ex trials have any kind of use for equipment (and everything else having ilvl sync), but it still feels pretty bad.

    The way i would probably prefer to see tomestone gear handled:
    1. Remove weekly tomestone collection cap, and introduce "dynamic" cap on how much you can spend, that increases every week without resetting.
    For example, week 1 will have 450 tome cap. Buy a piece of equipment for 200 tomes, and you sit on 200/450. Next week, you will be sitting on 200/900. Then 200/1350 etc etc.
    This would fix the issue of losing weekly tomes if you werent able to collect them, while keeping "timegated" aspect of gearing up.

    2. Separate it by roles (or even better, sub-roles as well, like DPS -> Melee DPS, Ranged DPS, Caster DPS)
    It just something that really needs to happen at this point in some way. There are 7 gear groups in the game currently, and 450 limit for all of them just doesn't make any sense.

    Those 2 changes, IMO, would make gearing up different roles with tome equipment way less tedious in a way that that doesnt make players feel that they "have" to farm all these tomes to not stay behind.
    (0)

  2. #32
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Thoosa View Post
    It’s lucky that this game is held together by the Mogstationers, the people who like to glam, the housing owners, the (e)rp’ers, the afk’ers and the crafters, because otherwise I think it would have gone long ago - I doubt the 10% who do savage and ultimate would have justified the servers running if it were them alone.
    I am looking forward to the loot to be unlocked so I can actually do the fights multiple times for fun.
    I do find them very fun and want to do them more but it can be hard to find groups sometimes that are okay with 0 chests.

    Imo the best thing would be personal loot, I never liked having to roll against other people for stuff except for maybe mounts.
    Maybe something like you get three chests and then you have to remove one and the two remaining are rolled for and you get the one that gets the highest roll.
    (2)

  3. #33
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kolsykol View Post
    I am looking forward to the loot to be unlocked so I can actually do the fights multiple times for fun.
    I do find them very fun and want to do them more but it can be hard to find groups sometimes that are okay with 0 chests.

    Imo the best thing would be personal loot, I never liked having to roll against other people for stuff except for maybe mounts.
    Maybe something like you get three chests and then you have to remove one and the two remaining are rolled for and you get the one that gets the highest roll.
    Yup, but that isn’t until like 6-7 months down the line, where especially in PF, at that point in time, repeated reclears are difficult - it might be easier if there is an Ultimate around because there may be more good players in the groups, but at this point in the tier most people have BiS or they’re just sick of the fights by then.
    (0)

  4. #34
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    I officially quit savage this turn.
    The gearing system, mechanics - it's outdated and overdone. It's boring and it's sad because I dearly want to play.

    Quote Originally Posted by Thoosa View Post
    Imo 14 really needs some kind of content that gives you an incentive to get better gear, that is accessible, that can be done without lots of coordination and can be run quickly (like M+) and is another avenue for better gear (other than savage) so there’s a sense of achievement and character progression.
    Yeah, it was Eureka and then they got big lazy with Bozja and Zadnor.
    They should have created Eureka with the it being dynamic in mind. That it changes each iteration as a whole (instead of creating three, four, five different queue instances) and have all of the vendors available with the same currency. Instead we just have outdated content laying around and some worlds struggling to even complete it.
    (0)
    Last edited by VirusOnline; 02-07-2022 at 10:11 PM.

  5. #35
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kolsykol View Post
    Crafted gear wouldn't be useless even if you geared faster.
    It's still pre-Savage BiS.
    I don't really think there's necessarily '' alts '', one of the core features of this game is supposed to be that you can play all Jobs on one character and the way gearing works does contradict that.
    Except OP wants crafted gear to be the same iLvl as the previous tier's BiS. That would also make it the same iLvl as gear bought with Astronomy tomestones (uncapped with the new tier). Like I had already explained, people pushing for week 1/2 clears wouldn't bother with crafted gear, while people not doing savage would just get the Astronomy gear.
    (3)

  6. #36
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MyakotApelsia View Post
    I dont like current tome system because of two reasons:

    1. Its extremely limited in what you can use it on, because of both 450 tome cap on collecting them per week and the fact that there are quite a lot of gear groups in the game. Latter especially applies to melee dps, since there are 3 separate gear groups, and if you buy, say, striking gear, you can't use it on 3 jobs out of 5 that role has.
    2. It is pretty much "the weekly" that you have to do without missing any weeks if you want to grab your gear at earliest time. Missed one week because of reasons? Well, you just lost 450 tomes, and you cant catch up to that. Didn't cap, because you forgot/were busy with something else? Sucks to suck.
    If you're so detached from the game that you can't remember to cap your tomestones, what content are you doing where you need tomestone gear? Crafted / Pandaemonium normal gear is perfectly suitable for all regular content.

    A person grinding Savage is not having a brainfart and forgetting to cap per week. And they're the only ones who actually need it.
    (5)

  7. #37
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Thoosa View Post
    It’s lucky that this game is held together by the Mogstationers, the people who like to glam, the housing owners, the (e)rp’ers, the afk’ers and the crafters
    and the people that just want to casually play from time to time, the collectors, the people that like to level all their classes and can't play 24/7, people that like to chill and chat with other people playing the game while doing something on the side, people that are fans of side content (there are actual linkshells/discords holding mahjong tournaments for example, lots of people also still actually do HoH/PotD and i know people holding weekly treasure map runs and having great fun with it) people that want to challenge themselves some other way (solo potd/HoH, doing group content in some restricted forms like doing all tank runs, doing silly stuff on bluemage...) and surely many more things that i missed.

    you know what most of those have in common ? they are happy when they start getting better gear even if it takes them time. they also generally have the uncapped tome gear after 2 weeks tops and than don't give a f... about dungeons anymore unless they still need capped tomes.
    (2)

  8. #38
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nezerius View Post
    Except OP wants crafted gear to be the same iLvl as the previous tier's BiS. That would also make it the same iLvl as gear bought with Astronomy tomestones (uncapped with the new tier). Like I had already explained, people pushing for week 1/2 clears wouldn't bother with crafted gear, while people not doing savage would just get the Astronomy gear.
    And i still want this. Crafted gear was meant as a catchup mechanic of gear, if you didn't clear the previous tier. No? So you could start the new tier fresh. It should not be out doing the previous tier bis so fast. You know who would bother with the crafted gear? Those who didn't get the tier cleared. You know who else. Those who have BIS so they can mix and match for better stat pools.
    (0)

  9. #39
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Havenchild View Post
    Incorrect. In the current system, technically BIS is meant to be used for something like the next Extreme encounter which will require players to push their DPS to the absolute to clear (when initially introduced). More of this content perhaps could be introduced but that is largely unfair comparatively to the playerbase as a whole which rarely profits from this. Balancing crafted to current ilvl is a TERRIBLE idea and literally invalidates the gearing aspect and the simplest parts of progression gearing FFXIV even has atm. 580 Crafted Pentamelded is objectively better than almost ANY single piece of 580 Limbo gear that's not literally destroyed by a terrible substat combo. Doing this kills the raiding scene because it robs it of the one element it encompasses outside of "challenging content". Understand however, I am NOT against another "gearing" divergence. Something outside of raiding maybe or perhaps just another 4 tiers that offer different raids to provide some cross layer substat optimization but thats technically what places like Zadnor/Bozja/Eureka should be and these should arrive with the raid IMO. Crafting should NOT afford us these top end maximizations.

    Now could they update the gearing system overall? Perhaps. They can definitely DO more things, adding certain set bonuses for example could definitely add a flavor to gearing that adds a new layer to the current system. However, whatever they do implement, needs to be carefully evaluated because this game and community can definitely be antagonistic especially when it comes to DPS. Meaning individuals will absolutely be judged by the "types" of gearing they have.

    The only thing I personally believe needs to be changed, that would be easier to implement, are Tomes. I do agree that 450 tomes is very limiting considering how many classes exist and the mindset of the PC being able to be "all on one". I would be in favor of an additional tome, splitting into three categories of Tank, Healer, DPS, which is accumulated on the side as you "play" those particular roles that can be exchanged for the same level gear at a higher cost.

    For example, a ring costs 375 Astronomy right now, but with this secondary tome, for an amount of 750 role specific tomes, you could also buy a ring. This secondary tome does not need to capped or it could be capped at 2k weekly. Whichever balances better.

    It would speed up gearing, while also encouraging players to play other roles.
    You don't need savage bis for the next extreme please.
    (0)

  10. #40
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nezerius View Post
    It'd help to structure your post in such a way that makes it clear what you're trying to say, instead of jumping from "The progress is rewarding in itself" to "I want BiS on my alts" to "Books being invalidated too fast" to "Gear gets invalidated too fast" to "Let me get tomes faster because I want BiS faster" (that you wouldn't even be able to augment anyway, because you need coatings/twines/roborants).



    Exactly. You don't need BiS before entering Savage. Yet you're making it sound like the game is "punishing" you by making gearing "abysmally slow", despite the fact that you're clearly capable of clearing savage wearing a full crafted set. So what's stopping you from learning the fights on other roles using that?



    So you basically have no solution to make crafted gear not be completely pointless for most players.
    I agree that something should be done about making BiS gear meaningful, but all of your solutions range from "Pointless" to "Might work with some adjustments".
    It's punishing cause I want to play the game at a high level how is it fun to be gimped on damage by lesser gear? What is the point that is not fun. I don't stop cause I don't have the gear. Doesn't mean its fun to play at a gimped level.
    And playing alt jobs, should be no reason by the time i wanna play alt jobs im still trying to BIS a main.

    Get tomes at a faster rate. Cause you can be sure PF would fill alot faster, if players weren't shoehorned into playing one job, but could gear multiple jobs so that they might flex. Which would help Party Finder fill alot faster.

    Books do get invalidated too fast. Especially p1s books.. cause they are used on accessories, but not even all accessories for BIS, at best 2. Where the rest are from tomes, and p2s clear. How can you tell me those books do not get invalidated.

    Crafted Gear wouldn't be useless. Jesus. It's meant as catchup gear for people who might have missed a tier, or didn't complete the previous tier, when the new tier releases so people don't have to clear the previous tier to be able to do the current tier. JUST BECAUSE something is not used by the majority of players does not mean its useless. That is a solution you just don't like it. So I don't know what to tell you.
    (0)

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