Yes they should increase the cap, but I’d argue it’s a bigger issue - there’s very little motivation to get tomes gear:

99% of content can be cleared with crafted gear, even savage, with the exception of Ultimate. The only reason to have crafted gear for savage is to kill the boss faster/possibly skip some mechs and when PF uses ilevel as a filter later in the tier’s cycle. Once you clear a savage fight you get a chance to win savage gear and this is heavy rng, so you could not get anything you need for weeks.

If you’re the majority of the player base who just does casual battle content, there is literally no reason to even bother with tome gear, it is just a grind to keep roulettes populated - there’s no sense of power progression - especially since when the next major release comes out, all the tomes and savage gear previously earned is obsolete and becomes glamour as a result of the new crafted gear superseding it.

Imo 14 really needs some kind of content that gives you an incentive to get better gear, that is accessible, that can be done without lots of coordination and can be run quickly (like M+) and is another avenue for better gear (other than savage) so there’s a sense of achievement and character progression.

It’s lucky that this game is held together by the Mogstationers, the people who like to glam, the housing owners, the (e)rp’ers, the afk’ers and the crafters, because otherwise I think it would have gone long ago - I doubt the 10% who do savage and ultimate would have justified the servers running if it were them alone.