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  1. #11
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Anonicat View Post
    BiS means nothing because the developers have made it mean nothing with how quickly it is invalidated. Please re-read the post. I said i like to play the game at a high level. Push numbers to the absolute max on any job. Which includes BIS Gear. If it's confusing please give it another read. And not once in my post did i say, I needed BIS gear to get into savage. Re-read the post. Re-read the post. I've cleared the tier. In less than a month. I find the game extremely punishing to play for how I want to play. If i leave now. They aren't getting the 2 months of subscription that people say it takes to get bis on a character. Those points are mute.

    BIS Gear is obtained.. but literally invalidated the second the next tier comes out. They could easily balance crafted gear to be equal in ILVL. Don't tell me they can't. Cause tbh as soon as BIS is invalidated its practically a waste of time. Especially if there isnt content requiring BIS to do like Ultimates.

    Crafted gear can give set of stats allowing people to min max, and change gear on a whim for themselves.

    Again the post never said. I NEED BIS BEFORE ENTERING SAVAGE. I DONT. . I've cleared the tier.

    Just make the crafted gear equal to the BIS gear. What is so hard to understand. Who cares if I achieve BIS too quickly. Again. Do you know how fast someone can gear a main character if they do split raids, and have set statics.
    Incorrect. In the current system, technically BIS is meant to be used for something like the next Extreme encounter which will require players to push their DPS to the absolute to clear (when initially introduced). More of this content perhaps could be introduced but that is largely unfair comparatively to the playerbase as a whole which rarely profits from this. Balancing crafted to current ilvl is a TERRIBLE idea and literally invalidates the gearing aspect and the simplest parts of progression gearing FFXIV even has atm. 580 Crafted Pentamelded is objectively better than almost ANY single piece of 580 Limbo gear that's not literally destroyed by a terrible substat combo. Doing this kills the raiding scene because it robs it of the one element it encompasses outside of "challenging content". Understand however, I am NOT against another "gearing" divergence. Something outside of raiding maybe or perhaps just another 4 tiers that offer different raids to provide some cross layer substat optimization but thats technically what places like Zadnor/Bozja/Eureka should be and these should arrive with the raid IMO. Crafting should NOT afford us these top end maximizations.

    Now could they update the gearing system overall? Perhaps. They can definitely DO more things, adding certain set bonuses for example could definitely add a flavor to gearing that adds a new layer to the current system. However, whatever they do implement, needs to be carefully evaluated because this game and community can definitely be antagonistic especially when it comes to DPS. Meaning individuals will absolutely be judged by the "types" of gearing they have.

    The only thing I personally believe needs to be changed, that would be easier to implement, are Tomes. I do agree that 450 tomes is very limiting considering how many classes exist and the mindset of the PC being able to be "all on one". I would be in favor of an additional tome, splitting into three categories of Tank, Healer, DPS, which is accumulated on the side as you "play" those particular roles that can be exchanged for the same level gear at a higher cost.

    For example, a ring costs 375 Astronomy right now, but with this secondary tome, for an amount of 750 role specific tomes, you could also buy a ring. This secondary tome does not need to capped or it could be capped at 2k weekly. Whichever balances better.

    It would speed up gearing, while also encouraging players to play other roles.
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    Last edited by Havenchild; 02-07-2022 at 05:38 PM.