Quote Originally Posted by Akiudo View Post
not going into the whole savage aspect here, but on tome gear my point (and which people often ignore) is that the cap exists so that you do gear up over a certain timeframe and that is intentional. of course they could change it, but it is very much an intentional design decision and many people tend to ignore that and act like "just let us get grind as much as we want, theres no downside to that" which just isn't true.

first and foremost letting you gear up faster for example has an effect on how fast gear makes raids easier, it's also leads to crafted gear devaluing sooner. furthermore the amount of tomestones one can get also keeps you from burning yourself out while farming them. say they raise the cap to 900 a week, for me that would just suck because now i would feel pressured to get this very same 900 tomestones every week and no amount of "than just don't get the cap every week, not like you absolutely need them" would change that feeling. I don't claim this to be an absolute that totally has to be respected by the developers, this feeling is however every bit as valid as anyones "but i want to gear up faster".
Yea I'm not for just increasing the cap, I'd rather have that solved by reducing the cost of tome gear. Right now there is a pretty significant difference between some jobs in how long getting BiS gear takes. For example it's going to take me 7 weeks of tome cap to get all my tome stuff, meanwhile our dragoon is done already after 3 weeks because both savage pants and chest are better for him. If you try to get gear on multiple roles, that's gonna take ages then. And it's clear they know what sub stats are desirable and which ones arent. So they are not getting the balance down between how long savage gear takes and how long tome gear takes. That's the heart of the issue.

It's intended that a savage gear gets easier over a few weeks thanks to gearing up but trying to raid on multiple jobs falls out of that despite switching between jobs on a single character being encouraged by design in the rest of the game. One idea that came to my mind was to give you discounts for the tome gear on other jobs when you buy a piece of tome gear for one job.