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  1. #1
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Saraide View Post
    Ah yes, of course. The only alternative to the current system is to remove all caps entirely on both weekly tomes and savage gear (because that cap is now also suddenly included in this discussion). Genius.
    not going into the whole savage aspect here, but on tome gear my point (and which people often ignore) is that the cap exists so that you do gear up over a certain timeframe and that is intentional. of course they could change it, but it is very much an intentional design decision and many people tend to ignore that and act like "just let us get grind as much as we want, theres no downside to that" which just isn't true.

    first and foremost letting you gear up faster for example has an effect on how fast gear makes raids easier, it's also leads to crafted gear devaluing sooner. furthermore the amount of tomestones one can get also keeps you from burning yourself out while farming them. say they raise the cap to 900 a week, for me that would just suck because now i would feel pressured to get this very same 900 tomestones every week and no amount of "than just don't get the cap every week, not like you absolutely need them" would change that feeling. I don't claim this to be an absolute that totally has to be respected by the developers, this feeling is however every bit as valid as anyones "but i want to gear up faster".
    (1)

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Akiudo View Post
    not going into the whole savage aspect here, but on tome gear my point (and which people often ignore) is that the cap exists so that you do gear up over a certain timeframe and that is intentional. of course they could change it, but it is very much an intentional design decision and many people tend to ignore that and act like "just let us get grind as much as we want, theres no downside to that" which just isn't true.

    first and foremost letting you gear up faster for example has an effect on how fast gear makes raids easier, it's also leads to crafted gear devaluing sooner. furthermore the amount of tomestones one can get also keeps you from burning yourself out while farming them. say they raise the cap to 900 a week, for me that would just suck because now i would feel pressured to get this very same 900 tomestones every week and no amount of "than just don't get the cap every week, not like you absolutely need them" would change that feeling. I don't claim this to be an absolute that totally has to be respected by the developers, this feeling is however every bit as valid as anyones "but i want to gear up faster".
    Yea I'm not for just increasing the cap, I'd rather have that solved by reducing the cost of tome gear. Right now there is a pretty significant difference between some jobs in how long getting BiS gear takes. For example it's going to take me 7 weeks of tome cap to get all my tome stuff, meanwhile our dragoon is done already after 3 weeks because both savage pants and chest are better for him. If you try to get gear on multiple roles, that's gonna take ages then. And it's clear they know what sub stats are desirable and which ones arent. So they are not getting the balance down between how long savage gear takes and how long tome gear takes. That's the heart of the issue.

    It's intended that a savage gear gets easier over a few weeks thanks to gearing up but trying to raid on multiple jobs falls out of that despite switching between jobs on a single character being encouraged by design in the rest of the game. One idea that came to my mind was to give you discounts for the tome gear on other jobs when you buy a piece of tome gear for one job.
    (0)

  3. #3
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Saraide View Post
    Yea I'm not for just increasing the cap, I'd rather have that solved by reducing the cost of tome gear. Right now there is a pretty significant difference between some jobs in how long getting BiS gear takes. For example it's going to take me 7 weeks of tome cap to get all my tome stuff, meanwhile our dragoon is done already after 3 weeks because both savage pants and chest are better for him. If you try to get gear on multiple roles, that's gonna take ages then. And it's clear they know what sub stats are desirable and which ones arent. So they are not getting the balance down between how long savage gear takes and how long tome gear takes. That's the heart of the issue.

    It's intended that a savage gear gets easier over a few weeks thanks to gearing up but trying to raid on multiple jobs falls out of that despite switching between jobs on a single character being encouraged by design in the rest of the game. One idea that came to my mind was to give you discounts for the tome gear on other jobs when you buy a piece of tome gear for one job.
    well reducing the cost (instead of raising the cap) would still leave us at "gearing up gets faster", which yes, one can want that but people need to at least start to see the underlying implications behind such a change instead of just going "raise the cap, it sucks" as many do (not saying you do that, but that's often the tone the most upvoted "suggestions" in these threads take).

    mind you i'm totally with you on the point of balancing out tome/savage gear, i would vastly prefer it if that was more uniform between classes how many tomes you spend on average. no, it doesn't need to be a perfect 1/1 but at least close to parity would be nice. while at that make at least chest/leg purchasable with 4 tomes each, really no reason to keep people from just buying the chest after clearing the final fight for 4 weeks, and maybe at 4 tomes there would at least be some value to buying the legs over an upgrade item.

    discounts for second jobs may actually be a worthwhile suggestion i'll give you that, most people that really want to equip a second class most likely will do the same for a third or even fourth one so i don't see it diminishing the general "encouragement to farm tomes" all that much, but would make gearing up less of a hassle.
    (0)
    Last edited by Akiudo; 02-08-2022 at 05:50 AM.